Race: Difference between revisions

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(Created page with "Race, Class and “What in Tarnation” i mean - Reincarnation! Each race chosen has its own unique bonus attached to it. This includes the race you choose during character creation. Unlocking races will also unlock (account wide) the ability to use the portal (discussed below) to teleport to their respective racial city. Each race beyond your initial character creation will require a specific item (found on the vendor of the Portal) be handed into the NPC inside the zo...")
 
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Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.
Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.


* Human Roll Skillups Twice
* Human - Roll Skillups Twice
* Barbarian Melee Knockback Immunity
* Barbarian - Melee Knockback Immunity
* Erudite Spell Knockback Immunity
* Erudite - Spell Knockback Immunity (DOES NOT WORK)
* Wood Elf Root & Snare Immunity
* Wood Elf - Root & Snare Immunity
* High Elf Self Cast Detrimental Spell Immunity
* High Elf - Self Cast Detrimental Spell Immunity
* Dark Elf Riposte Immunity
* Dark Elf - Riposte Immunity
* Half Elf Double Chance of Tradeskill Success
* Half Elf - Double Chance of Tradeskill Success
* Dwarf Fear Immunity
* Dwarf - Fear Immunity
* Troll 2% Base HP Regen, stacks with other increases to base regen
* Troll - 2% Base HP Regen, stacks with other increases to base regen
* Ogre Stun Immunity
* Ogre - Stun Immunity
* Halfling Double faction gains, cannot lose faction
* Halfling - Double faction gains, cannot lose faction
* Gnome Charm & Mez Immune
* Gnome - Charm & Mez Immune
* Iksar 2% Base HP Regen, stacks with other increases to base regen
* Iksar - 2% Base HP Regen, stacks with other increases to base regen
* Vah Shir Immune to falling damage
* Vah Shir - Immune to falling damage and attack slows
* Froglok Extra Jumpy
* Froglok - Extra Jumpy
* Drakkin Immune to magic (Yes ALL magic, including heals, buffs and taps)
* Drakkin - Immune to magic (Yes ALL magic, including heals, buffs and taps)


Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.
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