Race: Difference between revisions

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No change in size ,  24 July 2023
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alphabetized the list
m (Aeri moved page Races to Race)
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Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.
Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.


* [[Human]] - Roll Skillups Twice, or in other words, when a skill would level up, it increases twice instead of once.
* [[Barbarian]] - Melee Knockback Immunity
* [[Barbarian]] - Melee Knockback Immunity
* [[Dark Elf]] - Riposte Immunity
* [[Drakkin]] - Immune to magic (Yes ALL magic, including heals, buffs and taps)
* [[Dwarf]] - Fear Immunity
* [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK)
* [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK)
* [[Wood Elf]] - Root & Snare Immunity
* [[Froglok]] - Extra Jumpy
* [[High Elf]] - Self Cast Detrimental Spell Immunity
* [[Gnome]] - Charm & Mez Immune
* [[Dark Elf]] - Riposte Immunity
* [[Half Elf]] - Double Chance of Tradeskill Success
* [[Half Elf]] - Double Chance of Tradeskill Success
* [[Dwarf]] - Fear Immunity
* [[Troll]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Ogre]] - Stun Immunity
* [[Halfling]] - Double faction gains, cannot lose faction
* [[Halfling]] - Double faction gains, cannot lose faction
* [[Gnome]] - Charm & Mez Immune
* [[High Elf]] - Self Cast Detrimental Spell Immunity
* [[Human]] - Roll Skillups Twice, or in other words, when a skill would level up, it increases twice instead of once.
* [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Ogre]] - Stun Immunity
* [[Troll]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Vah Shir]] - Immune to falling damage and attack slows
* [[Vah Shir]] - Immune to falling damage and attack slows
* [[Froglok]] - Extra Jumpy
* [[Wood Elf]] - Root & Snare Immunity
* [[Drakkin]] - Immune to magic (Yes ALL magic, including heals, buffs and taps)


Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.

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