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Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.
Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.


In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells by 50%. Class abilities, such as flying kick or backstab, will gain triple attack.
In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells by 50%.
 


The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.


Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits. Epic combat effects in the Charm or Power Source slots will still proc in combat.
Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits. Epic combat effects in the Charm or Power Source slots will still proc in combat.
Epic 1.5 can be obtained by turning in a +10 epic 1.0 to the corresponding class NPC in load.  For epics with 2 halves (ranger, warrior, bst), only 1 half needs to be turned in at +10. (Note, as of 08/13/24: most of the 1.5s currently reference out of era spell data so can't proc/click/worn anything atm.  Hidden effects should be working fine though)
All epic 1.5's have the hidden effects and class damage bonus of their 1.0 counterpart.  Hidden effects are often improved in varying ways.
==Charming Quest Mobs==
'''The Charmed Pet only has Amiable faction (1 above indifferent) and will eat items if you try it on a quest that requires higher faction.'''
Using a charmed pet works for Turn in's and Chat Prompts.
Generally Bard or Enchanter charms are used due to mob type restrictions be relevant. Low level spells work on any mob level (unknown if the mob has to be lower level then you as suggested from the spell's in game text).
The reason for doing this is because many quest mobs will poof after turn in or after a chat prompt and then have a long respawn timer.
You can charm on your main and then merc swap to do the turn in (might avoid conflicts due to the charmer not having the relevant class).


==Weapons==
==Weapons==
* [[Bard]]
===[[Bard]]===
** Singing Short Sword | 1 handed 23 damage / 26 delay
====Singing Short Sword====
** Grants triple attack
* 1 handed 23 damage / 26 delay
** Combat procs Melody of Mischief
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=3365 Melody of Mischief] (DoT & slow attacks)
** Worn effect is Dance of the Blade
* Worn effect: Dance of the Blade (55% haste, +30 Str, +30 ATK)
** 3 Additional Auto Twist slots for a total of 5
* Hidden effect: 3 Additional Auto Twist slots for a total of 5, grants triple attack
* [[Beastlord]]
* Quest note: The Alluring Horn steps are required.
** Claw of the Savage Spirit | 1 handed 19 damage / 22 delay
 
** Epic summoned pets do not count against subsequent pets' effectiveness
====1.5 Prismatic Dragon Blade====
** Procs Sha's Vengeance
* 1 handed 24 damage / 22 delay
* [[Berserker]]
* Hidden Effect: Additional auto twist slot
** Kerasian Axe of Ire
 
** Every critical attack becomes a crippling blow (4x damage instead of 3x)
===[[Beastlord]]===
** Worn effect is Seething Fury
====Claw of the Savage Spirit====
** Quest Note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scarab (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)
* 1 handed 19 damage / 22 delay
* [[Cleric]]
* Clicky effect: Dual Spirit of Sha (summons two epic warder pets)
** Water Sprinkler of Nem Ankh | 1 handed 28 damage / 32 delay
* Worn effect: Fury of the Vah Shir (+30 ATK, 40% haste)
** Combat procs Mark of Karn
* Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness
* [[Druid]]
 
** Nature Walker Scimitar | 1 handed 26 damage / 30 delay
====Claw of the Savage Spirit====
** No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
* 1 handed 19 damage / 22 delay
* [[Enchanter]]
* Combat proc: Sha's Vengeance (-55% haste, DoT)
** Staff of the Serpent | 1 handed 21 damage / 24 delay
* Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness
** Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
 
** Quest Note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. Cannot be acquired without a Monk, Necro, Shadow Knight, or Bard multi-class
===[[Berserker]]===
* [[Magician]]
====Kerasian Axe of Ire====
** Orb of Mastery | 1 handed 26 damage / 30 delay
* 2 handed 46 damage / 37 delay
** No effect yet. Stated intent is epic summoned pet does not count against subsequent pets' effectiveness
* Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
* [[Monk]]
* Hidden effect: Every critical attack becomes a crippling blow (4x damage instead of 3x)
** Celestial Fists | Glove slot
* Quest note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scabbard (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)
** Grants triple attack for H2H
 
** Grants triple attack for offensive Monk abilities
===[[Cleric]]===
** H2H weapon delay 16, at 60 (unsure of scaling outside of that)
====Water Sprinkler of Nem Ankh====
** Worn effect is Celestial Tranquility
* 1 handed 28 damage / 32 delay
** Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=1548 Mark of Karn] (Reverse damage shield)
* [[Necromancer]]
* Hidden Effect: Makes the outcome of healing spells nonrandom (this includes crit, despite crit not being random in the first place)
** Scythe of the Shadowed Soul | 1 handed 30 damage / 34 delay
* Quest Note: The plasmatic priest shares regular spawns with other seekers in the temple. Confront them about "plasmatic priest" until one of them reveals themselves.
** 30% increased spell damage against targets with 3 or more detrimental effects
 
** DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
====1.5 Harmony of the Soul====
* [[Paladin]]
* Shield
** Fiery Defender | 1 handed 35 damage / 40 delay
* Hidden Effect: Additional bias to the healing nonrandomizer
** Grants triple attack
 
** Procs Wave of Life (level 39 Paladin spell)
===[[Drakkin]]===
** Finishing move below 10% health, for all mobs except humanoid
====Sword of Truth====
* [[Ranger]]
* 2 handed 75 / 55
** Swiftwind | 1 handed 18 damage / 21 delay
* Grants hidden effect for all 1.0 epics - If you have the classes!
** Earthcaller | 1 handed 21 damage / 24 delay
 
** Grants triple attack
===[[Druid]]===
** [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]]
==== Nature Walker's Scimitar====
* [[Rogue]]
* 1 handed 26 damage / 30 delay
** Ragebringer | 1 handed 22 damage / 25 delay
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=242 Snare] (slow movement)
** Grants triple attack
* Hidden effect: Gives a bonus to damage shields for each damage shield on you.
** Grants triple attack for Backstab
 
** Can Backstab from any direction, aka, Facestab
====1.5 Staff of Living Brambles====
* [[Shaman]]
* 1 handed primary 34 damage / 31 delay
** Spear of Fate | 1 handed 26 damage / 30 delay
* Hidden effects: Added to DS count for DS scaling
** Combat proc is 75% Slow
 
** Clicky effect is instant cast Torpor
===[[Enchanter]]===
** Bonus [[Backstab]] dmg
====Staff of the Serpent====
* [[Shadow Knight]]
* 1 handed 21 damage / 24 delay
** Innoruuk’s Curse | 1 handed 40 damage / 45 delay
* Clicky effect: [http://www.takproject.net/allaclone/spell.php?id=3178 Vallon's Quickening] (level 65 group haste)
** Grants triple attack
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=1592 Cripple] (-Dex, -Agi, -Str, -AC)
** Combat procs Aura of Pain
* Hidden effect: Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
** Finishing move below 10% and leech from it, for all mob types except undead  
* Quest note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. The ghoul scribe and spectral librarian are naturally KoS and cannot be charmed.
* [[Warrior]]
 
** Jagged Blade of War | 1 handed 36 damage / 41 delay
===[[Magician]]===
** Grants triple attack
====Orb of Mastery====
** Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* 1 handed 26 damage / 30 delay
* [[Wizard]]
* Clicky effect: Manifest Elements (summons epic pet)
** Staff of the Four | 1 handed 26 damage / 30 delay
* Hidden effect: Summoned pet does not count against subsequent pets' effectiveness
** Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)
 
** Quest Note: Say, 'What oil?' to the Gnome in Butcher Block to bypass the first steps of this quest.
===[[Monk]]===
====Celestial Fists====
* All non-weapon attacks (fists, shields, etc) become 15 damage / 16 delay
* Worn effect: Celestial Tranquility (+40 ATK, 40% haste, +11 AC)
* Hidden effects: Grants triple attack for H2H.
* Can also be equipped in Hands slot
* Quest note: Feign Death required to turn in to Brother Balatin. It is required to turn in Trunt's head to Deep.
 
====1.5 Fistwraps of Celestial Discipline====
* 1 handed 21 damage, 1 magic damage / 18 delay
* Hidden effects: ???
 
===[[Necromancer]]===
====Scythe of the Shadowed Soul====
* 1 handed 30 damage / 34 delay
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=1614 Chill Bones] (Damage, skeleton illusion, interrupt spells)
* Clicky effect: Torment of Shadows (DoT, decrease movement speed)
* Hidden effects: 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
* Quest note: Keeper of Souls in Plane of Sky can be spawned by clearing his entire island and waiting 15-20 minutes. Also, killing Kazen Fecae does not reliably spawn the bone golem.
 
====1.5 Soulwhisper====
* 1 handed 29 damage / 27 delay
* Hidden effects: Reduce the number of detrimental effects required by 1
 
===[[Paladin]]===
====Fiery Defender====
* 1 handed 35 damage / 40 delay
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=3577 Wave of Life] (group heal)
* Hidden effects: Grants triple attack. Finishing move below 10% health, for all mobs except humanoid. Increases healing received.
* Quest notes:
** Make sure your faction is high enough at every step or your items will be eaten
*** Brother Hayle requires at least kindly faction. Get to ally just to be safe!
** To get the "bucket of water", tell the "peasant woman" specifically "I will take it to him"
*** Joshua is located in the building SW of the peasant woman
 
====1.5 Redemption====
* 2 handed 71 damage / 40 delay
* Hidden effects: Further increases healing received. Quad attack??
 
===[[Ranger]]===
====Swiftwind====
* 1 handed 18 damage / 21 delay
* Worn effect: Swift Spirit (40% haste, +30 ATK)
* Hidden effect: [[Strength]] used in place of [[Intelligence]] and [[Wisdom]] for [[Weapon Procs]]. Grants triple attack
 
====Earthcaller====
* 1 handed 21 damage / 24 delay
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=1928 Earthcall] (DoT, slow attacks)
* Hidden effect: [[Strength]] used in place of [[Intelligence]] and [[Wisdom]] for [[Weapon Procs]]. Grants triple attack
 
====1.5 Heartwood Blade====
* 1 handed 23 damage, fire damage 1 / 20 delay
* Hidden effects: Increases proc effectiveness. Grants quad attack?
 
===[[Rogue]]===
====Ragebringer====
* 1 handed 22 damage / 25 delay
* Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
* Hidden effects: Grants triple attack. Grants triple attack for Backstab. ** Can Backstab from any direction, aka, Facestab
* Can also be equipped in Hands slot
* Quest Notes:
** Kill and Loot Founy and Tani for the Parchments.
** Book in PoHate is in Mastros big building on the second floor in the SW corner on a table.
** Eldreth 2hour respawn, charm turn in avoids it.
** Yendar 2hour respawn, non-charmable. Renux drops 'Jagged Dagger' 100%.
** The General spawning can get more then 1 turn in if you split the delves, can drop 'Cazic Quill'. Coercer drops Ishva/Kedge and Advisor drops Kedge likely a 2hour respawn.
** Robes: Oracle is a 2+hour respawn, Metallic is a ~15min respawn, Ishva is from Jinalis ~15min respawn, Kedge is from Phinigel ~40min respawn.
 
====1.5 Fatestealer====
* 1 handed 21 damage / 20 delay
* Hidden effects: Grants additional backstab scaling
 
===[[Shaman]]===
====Spear of Fate====
* 1 handed piercing | 26 damage / 30 delay
* '''Combat proc''': [https://www.takproject.net/allaclone/spell.php?id=1588 Turgur's Insects] (slow attacks)
* '''Clicky effect''': Instant cast [https://www.takproject.net/allaclone/spell.php?id=1576 Torpor] (HoT, slow movement and attacks)
* '''Hidden effects''': Bonus [[Backstab]] dmg, and gives a bonus to equipped spells for each empty spellgem (approx. +10% per each empty gem).
* '''Quest notes''': Faction for this epic can be gained by repeating the Tiny Gem quest:
# Go to Butcherblock and locate Peg Leg.
# Once Peg Leg has been defeated, target a lesser spirit and say "I wish to know more." Repeat this phrase to receive multiple Tiny Gems (suggested 25-30).
# Once you have the desired amount, head to North Freeport and locate Bondl Felligan in the sewer near the West Freeport zone line behind the hidden entrance. Hand in each Tiny Gem one at a time until faction can no longer be increased.
* '''Shortcut''': After obtaining max faction from Tiny Gem quest:
# Collect Child's Tear from Iksar Broodling (enter Plane of Fear and kill golems [Terror, Fright or Dread] to spawn, then kill and loot).
# Once complete, head to City of Mist. Turn off all AoE before entering the castle and kill Black Reavers.
# Enter the hallway behind the main castle entrance and take the elevator up. Kill the next set of Dark Reavers, then go up the stairs.
# The Dark Reavers that spawn Lord Rak'Ashiir are in this utmost area. Kill Black Reavers until Lord Rak'Ashiir spawns.
# Once spawned, turn in Child's Tear, then kill him. Loot the Iksar Scale.
# Head back to Emerald Jungle and travel to the lake at the north-east of zone. Turn in the Iksar Scale to the Spirit Sentinel underwater to receive your Spear of Fate. With halfling race the faction is retained indefinitely, so the quest can be repeated.
 
====1.5 Crafted Talisman of Fates====
* 1 handed primary 31 damage / 28 delay
* Hidden effects: Counts as an additional empty spell gem slot
 
===[[Shadow Knight]]===
====Innoruuk’s Curse====
* 1 handed 40 damage / 45 delay
* Combat proc: [https://www.takproject.net/allaclone/spell.php?id=3403 Aura of Pain] (AC tap)
* Hidden effects: Grants triple attack. Finishing move below 10% and leech from it, for all mob types except undead. Scales lifetap proc.
* Quest note: Initial faction steps can be skipped if you already have faction from previous epics (including Shaman line)
 
====1.5 Innoruuk's Voice====
* 2 handed 61 damage / 35 delay
* Hidden effects: Further scales lifetap procs. Quad attack??
 
===[[Warrior]]===
====Jagged Blade of War====
* 1 handed 36 damage / 41 delay
* Combat proc: Rage of Zek (Damage and hate)
* Hidden effects: Grants triple attack. Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* Quest note: The Ancient Sword Blade can be acquired by killing Denken Strongpick
 
====1.5 Champion's Sword of Eternal Power====
* 1 handed 28 damage / 26 delay
* Hidden effects: Provides 10% additional uncapped damage mitigation, quad Attack for auto attack and class skills
 
===[[Wizard]]===
====Staff of the Four====
* 1 handed 26 damage / 30 delay
* Hidden effect: Increases spell critical multiplier by 33.33%
* Quest note: Say, "What oil?" to the Gnome in Butcher Block to bypass the first steps of this quest
 
====1.5 Staff of Prismatic Power====
* 1 handed, 28 damage / 26 delay
* Hidden effect: Additional crit multiplier


==Resources==
==Resources==

Latest revision as of 07:48, 29 August 2024

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells by 50%.

The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits. Epic combat effects in the Charm or Power Source slots will still proc in combat.

Epic 1.5 can be obtained by turning in a +10 epic 1.0 to the corresponding class NPC in load. For epics with 2 halves (ranger, warrior, bst), only 1 half needs to be turned in at +10. (Note, as of 08/13/24: most of the 1.5s currently reference out of era spell data so can't proc/click/worn anything atm. Hidden effects should be working fine though)

All epic 1.5's have the hidden effects and class damage bonus of their 1.0 counterpart. Hidden effects are often improved in varying ways.

Charming Quest Mobs

The Charmed Pet only has Amiable faction (1 above indifferent) and will eat items if you try it on a quest that requires higher faction.

Using a charmed pet works for Turn in's and Chat Prompts.

Generally Bard or Enchanter charms are used due to mob type restrictions be relevant. Low level spells work on any mob level (unknown if the mob has to be lower level then you as suggested from the spell's in game text).

The reason for doing this is because many quest mobs will poof after turn in or after a chat prompt and then have a long respawn timer.

You can charm on your main and then merc swap to do the turn in (might avoid conflicts due to the charmer not having the relevant class).

Weapons

Bard

Singing Short Sword

  • 1 handed 23 damage / 26 delay
  • Combat proc: Melody of Mischief (DoT & slow attacks)
  • Worn effect: Dance of the Blade (55% haste, +30 Str, +30 ATK)
  • Hidden effect: 3 Additional Auto Twist slots for a total of 5, grants triple attack
  • Quest note: The Alluring Horn steps are required.

1.5 Prismatic Dragon Blade

  • 1 handed 24 damage / 22 delay
  • Hidden Effect: Additional auto twist slot

Beastlord

Claw of the Savage Spirit

  • 1 handed 19 damage / 22 delay
  • Clicky effect: Dual Spirit of Sha (summons two epic warder pets)
  • Worn effect: Fury of the Vah Shir (+30 ATK, 40% haste)
  • Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness

Claw of the Savage Spirit

  • 1 handed 19 damage / 22 delay
  • Combat proc: Sha's Vengeance (-55% haste, DoT)
  • Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness

Berserker

Kerasian Axe of Ire

  • 2 handed 46 damage / 37 delay
  • Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
  • Hidden effect: Every critical attack becomes a crippling blow (4x damage instead of 3x)
  • Quest note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scabbard (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)

Cleric

Water Sprinkler of Nem Ankh

  • 1 handed 28 damage / 32 delay
  • Combat proc: Mark of Karn (Reverse damage shield)
  • Hidden Effect: Makes the outcome of healing spells nonrandom (this includes crit, despite crit not being random in the first place)
  • Quest Note: The plasmatic priest shares regular spawns with other seekers in the temple. Confront them about "plasmatic priest" until one of them reveals themselves.

1.5 Harmony of the Soul

  • Shield
  • Hidden Effect: Additional bias to the healing nonrandomizer

Drakkin

Sword of Truth

  • 2 handed 75 / 55
  • Grants hidden effect for all 1.0 epics - If you have the classes!

Druid

Nature Walker's Scimitar

  • 1 handed 26 damage / 30 delay
  • Combat proc: Snare (slow movement)
  • Hidden effect: Gives a bonus to damage shields for each damage shield on you.

1.5 Staff of Living Brambles

  • 1 handed primary 34 damage / 31 delay
  • Hidden effects: Added to DS count for DS scaling

Enchanter

Staff of the Serpent

  • 1 handed 21 damage / 24 delay
  • Clicky effect: Vallon's Quickening (level 65 group haste)
  • Combat proc: Cripple (-Dex, -Agi, -Str, -AC)
  • Hidden effect: Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Quest note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. The ghoul scribe and spectral librarian are naturally KoS and cannot be charmed.

Magician

Orb of Mastery

  • 1 handed 26 damage / 30 delay
  • Clicky effect: Manifest Elements (summons epic pet)
  • Hidden effect: Summoned pet does not count against subsequent pets' effectiveness

Monk

Celestial Fists

  • All non-weapon attacks (fists, shields, etc) become 15 damage / 16 delay
  • Worn effect: Celestial Tranquility (+40 ATK, 40% haste, +11 AC)
  • Hidden effects: Grants triple attack for H2H.
  • Can also be equipped in Hands slot
  • Quest note: Feign Death required to turn in to Brother Balatin. It is required to turn in Trunt's head to Deep.

1.5 Fistwraps of Celestial Discipline

  • 1 handed 21 damage, 1 magic damage / 18 delay
  • Hidden effects: ???

Necromancer

Scythe of the Shadowed Soul

  • 1 handed 30 damage / 34 delay
  • Combat proc: Chill Bones (Damage, skeleton illusion, interrupt spells)
  • Clicky effect: Torment of Shadows (DoT, decrease movement speed)
  • Hidden effects: 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Quest note: Keeper of Souls in Plane of Sky can be spawned by clearing his entire island and waiting 15-20 minutes. Also, killing Kazen Fecae does not reliably spawn the bone golem.

1.5 Soulwhisper

  • 1 handed 29 damage / 27 delay
  • Hidden effects: Reduce the number of detrimental effects required by 1

Paladin

Fiery Defender

  • 1 handed 35 damage / 40 delay
  • Combat proc: Wave of Life (group heal)
  • Hidden effects: Grants triple attack. Finishing move below 10% health, for all mobs except humanoid. Increases healing received.
  • Quest notes:
    • Make sure your faction is high enough at every step or your items will be eaten
      • Brother Hayle requires at least kindly faction. Get to ally just to be safe!
    • To get the "bucket of water", tell the "peasant woman" specifically "I will take it to him"
      • Joshua is located in the building SW of the peasant woman

1.5 Redemption

  • 2 handed 71 damage / 40 delay
  • Hidden effects: Further increases healing received. Quad attack??

Ranger

Swiftwind

Earthcaller

1.5 Heartwood Blade

  • 1 handed 23 damage, fire damage 1 / 20 delay
  • Hidden effects: Increases proc effectiveness. Grants quad attack?

Rogue

Ragebringer

  • 1 handed 22 damage / 25 delay
  • Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
  • Hidden effects: Grants triple attack. Grants triple attack for Backstab. ** Can Backstab from any direction, aka, Facestab
  • Can also be equipped in Hands slot
  • Quest Notes:
    • Kill and Loot Founy and Tani for the Parchments.
    • Book in PoHate is in Mastros big building on the second floor in the SW corner on a table.
    • Eldreth 2hour respawn, charm turn in avoids it.
    • Yendar 2hour respawn, non-charmable. Renux drops 'Jagged Dagger' 100%.
    • The General spawning can get more then 1 turn in if you split the delves, can drop 'Cazic Quill'. Coercer drops Ishva/Kedge and Advisor drops Kedge likely a 2hour respawn.
    • Robes: Oracle is a 2+hour respawn, Metallic is a ~15min respawn, Ishva is from Jinalis ~15min respawn, Kedge is from Phinigel ~40min respawn.

1.5 Fatestealer

  • 1 handed 21 damage / 20 delay
  • Hidden effects: Grants additional backstab scaling

Shaman

Spear of Fate

  • 1 handed piercing | 26 damage / 30 delay
  • Combat proc: Turgur's Insects (slow attacks)
  • Clicky effect: Instant cast Torpor (HoT, slow movement and attacks)
  • Hidden effects: Bonus Backstab dmg, and gives a bonus to equipped spells for each empty spellgem (approx. +10% per each empty gem).
  • Quest notes: Faction for this epic can be gained by repeating the Tiny Gem quest:
  1. Go to Butcherblock and locate Peg Leg.
  2. Once Peg Leg has been defeated, target a lesser spirit and say "I wish to know more." Repeat this phrase to receive multiple Tiny Gems (suggested 25-30).
  3. Once you have the desired amount, head to North Freeport and locate Bondl Felligan in the sewer near the West Freeport zone line behind the hidden entrance. Hand in each Tiny Gem one at a time until faction can no longer be increased.
  • Shortcut: After obtaining max faction from Tiny Gem quest:
  1. Collect Child's Tear from Iksar Broodling (enter Plane of Fear and kill golems [Terror, Fright or Dread] to spawn, then kill and loot).
  2. Once complete, head to City of Mist. Turn off all AoE before entering the castle and kill Black Reavers.
  3. Enter the hallway behind the main castle entrance and take the elevator up. Kill the next set of Dark Reavers, then go up the stairs.
  4. The Dark Reavers that spawn Lord Rak'Ashiir are in this utmost area. Kill Black Reavers until Lord Rak'Ashiir spawns.
  5. Once spawned, turn in Child's Tear, then kill him. Loot the Iksar Scale.
  6. Head back to Emerald Jungle and travel to the lake at the north-east of zone. Turn in the Iksar Scale to the Spirit Sentinel underwater to receive your Spear of Fate. With halfling race the faction is retained indefinitely, so the quest can be repeated.

1.5 Crafted Talisman of Fates

  • 1 handed primary 31 damage / 28 delay
  • Hidden effects: Counts as an additional empty spell gem slot

Shadow Knight

Innoruuk’s Curse

  • 1 handed 40 damage / 45 delay
  • Combat proc: Aura of Pain (AC tap)
  • Hidden effects: Grants triple attack. Finishing move below 10% and leech from it, for all mob types except undead. Scales lifetap proc.
  • Quest note: Initial faction steps can be skipped if you already have faction from previous epics (including Shaman line)

1.5 Innoruuk's Voice

  • 2 handed 61 damage / 35 delay
  • Hidden effects: Further scales lifetap procs. Quad attack??

Warrior

Jagged Blade of War

  • 1 handed 36 damage / 41 delay
  • Combat proc: Rage of Zek (Damage and hate)
  • Hidden effects: Grants triple attack. Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Quest note: The Ancient Sword Blade can be acquired by killing Denken Strongpick

1.5 Champion's Sword of Eternal Power

  • 1 handed 28 damage / 26 delay
  • Hidden effects: Provides 10% additional uncapped damage mitigation, quad Attack for auto attack and class skills

Wizard

Staff of the Four

  • 1 handed 26 damage / 30 delay
  • Hidden effect: Increases spell critical multiplier by 33.33%
  • Quest note: Say, "What oil?" to the Gnome in Butcher Block to bypass the first steps of this quest

1.5 Staff of Prismatic Power

  • 1 handed, 28 damage / 26 delay
  • Hidden effect: Additional crit multiplier

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck