Experience: Difference between revisions
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Experience is gained through killing monsters and leveling up tradeskills. Unlike classic, quests do not give experience. | Experience is gained through killing monsters and leveling up tradeskills. Unlike classic, quests do not give experience. | ||
== | ==Monsters== | ||
Experience that an individual player receives from killing a monster is based on the amount of their | ===Summary=== | ||
Experience that an individual player receives from killing a monster is based on the amount of their experience versus the level of the monster. | |||
Players killing in a group will receive an amount of experience based on the single highest | ===Grouping=== | ||
Players killing in a group will receive an amount of experience based on the single highest experienced person in the group. | |||
Bonus experience | ===Bonus Experience=== | ||
The experience bonus formula, as stated in changelog is: '''clamp(2.1209 * highest aa/ sqrt(sum of (players aa^2)), 1, 2)''' | |||
The bonus | The following summarizes how grouping with players of various relative amounts of experience will affect the group experience bonus: | ||
{| class="wikitable" | |||
! Player 1 AA !! Player 2 AA !! Player 3 AA !! Player 4 AA !! Player 5 AA !! Player 6 AA !! Bonus !! Summary | |||
|- | |||
| 100 || 0 || 0 || 0 || 0 || 0 || 100.00% || Solo retains existing "Truesolo" multiplier | |||
|- | |||
| 100 || 100 || 0 || 0 || 0 || 0 || 49.97% || Two players of same AA retains existing "Molo" multiplier | |||
|- | |||
| 100 || 100 || 100 || 0 || 0 || 0 || 22.45% || Three players of same AA gives ~22% bonus | |||
|- | |||
| 100 || 100 || 100 || 100 || 0 || 0 || 6.04% || | |||
|- | |||
| 100 || 100 || 100 || 100 || 100 || 0 || 0.00% || | |||
|- | |||
| 100 || 100 || 100 || 100 || 100 || 100 || 0.00% || | |||
|- | |||
| 100 || 50 || 0 || 0 || 0 || 0 || 89.70% || Adding a player ~4 levels below gives ~90% bonus | |||
|- | |||
| 100 || 50 || 50 || 0 || 0 || 0 || 73.17% || Adding two players ~4 levels below gives ~73% bonus | |||
|- | |||
| 100 || 50 || 50 || 50 || 0 || 0 || 60.32% || | |||
|- | |||
| 100 || 50 || 50 || 50 || 50 || 0 || 49.97% || | |||
|- | |||
| 100 || 50 || 50 || 50 || 50 || 50 || 41.39% || | |||
|- | |||
| 100 || 16 || 0 || 0 || 0 || 0 || 100.00% || Adding a player ~10 levels below retains "Truesolo" bonus | |||
|- | |||
| 100 || 16 || 16 || 0 || 0 || 0 || 100.00% || | |||
|- | |||
| 100 || 16 || 16 || 16 || 0 || 0 || 100.00% || | |||
|- | |||
| 100 || 16 || 16 || 16 || 16 || 0 || 100.00% || | |||
|- | |||
| 100 || 16 || 16 || 16 || 16 || 16 || 99.69% || Adding five players ~10 levels below retains "Truesolo" bonus | |||
|- | |||
| 100 || 150 || 0 || 0 || 0 || 0 || 76.47% || Adding a player ~2 levels above gives ~76% bonus | |||
|- | |||
| 100 || 150 || 150 || 0 || 0 || 0 || 35.65% || | |||
|- | |||
| 100 || 150 || 150 || 150 || 0 || 0 || 14.28% || | |||
|- | |||
| 100 || 150 || 150 || 150 || 150 || 0 || 0.60% || | |||
|- | |||
| 100 || 150 || 150 || 150 || 150 || 150 || 0.00% || | |||
|- | |||
| 100 || 200 || 0 || 0 || 0 || 0 || 89.70% || Adding a player ~4 levels above gives ~90% bonus | |||
|- | |||
| 100 || 200 || 200 || 0 || 0 || 0 || 41.39% || | |||
|- | |||
| 100 || 200 || 200 || 200 || 0 || 0 || 17.65% || | |||
|- | |||
| 100 || 200 || 200 || 200 || 200 || 0 || 2.88% || | |||
|- | |||
| 100 || 200 || 200 || 200 || 200 || 200 || 0.00% || | |||
|- | |||
| 100 || 600 || 0 || 0 || 0 || 0 || 100.00% || Adding a player ~10 levels retains "Truesolo" bonus | |||
|- | |||
| 100 || 600 || 600 || 0 || 0 || 0 || 48.94% || Adding two players ~10 levels above gives ~49% bonus | |||
|- | |||
| 100 || 600 || 600 || 600 || 0 || 0 || 21.89% || | |||
|- | |||
| 100 || 600 || 600 || 600 || 600 || 0 || 5.68% || | |||
|- | |||
| 100 || 600 || 600 || 600 || 600 || 600 || 0.00% | |||
|} | |||
==Tradeskills== | |||
===Summary=== | |||
Each tradeskill provides a slightly different amount of experience per level up, with the general trend that more difficult tradeskills should reward additional exp. For example, fishing will provide less experience than tailoring. | |||
== | |||
Each tradeskill | |||
The amount of experience rewarded each time a tradeskill levels up will scale with the level of the tradeskill. Such that leveling from 199 to 200 will provide significantly more exp than leveling from 9 to 10. | The amount of experience rewarded each time a tradeskill levels up will scale with the level of the tradeskill. Such that leveling from 199 to 200 will provide significantly more exp than leveling from 9 to 10. |
Latest revision as of 03:59, 14 September 2024
Experience is gained through killing monsters and leveling up tradeskills. Unlike classic, quests do not give experience.
Monsters
Summary
Experience that an individual player receives from killing a monster is based on the amount of their experience versus the level of the monster.
Grouping
Players killing in a group will receive an amount of experience based on the single highest experienced person in the group.
Bonus Experience
The experience bonus formula, as stated in changelog is: clamp(2.1209 * highest aa/ sqrt(sum of (players aa^2)), 1, 2)
The following summarizes how grouping with players of various relative amounts of experience will affect the group experience bonus:
Player 1 AA | Player 2 AA | Player 3 AA | Player 4 AA | Player 5 AA | Player 6 AA | Bonus | Summary |
---|---|---|---|---|---|---|---|
100 | 0 | 0 | 0 | 0 | 0 | 100.00% | Solo retains existing "Truesolo" multiplier |
100 | 100 | 0 | 0 | 0 | 0 | 49.97% | Two players of same AA retains existing "Molo" multiplier |
100 | 100 | 100 | 0 | 0 | 0 | 22.45% | Three players of same AA gives ~22% bonus |
100 | 100 | 100 | 100 | 0 | 0 | 6.04% | |
100 | 100 | 100 | 100 | 100 | 0 | 0.00% | |
100 | 100 | 100 | 100 | 100 | 100 | 0.00% | |
100 | 50 | 0 | 0 | 0 | 0 | 89.70% | Adding a player ~4 levels below gives ~90% bonus |
100 | 50 | 50 | 0 | 0 | 0 | 73.17% | Adding two players ~4 levels below gives ~73% bonus |
100 | 50 | 50 | 50 | 0 | 0 | 60.32% | |
100 | 50 | 50 | 50 | 50 | 0 | 49.97% | |
100 | 50 | 50 | 50 | 50 | 50 | 41.39% | |
100 | 16 | 0 | 0 | 0 | 0 | 100.00% | Adding a player ~10 levels below retains "Truesolo" bonus |
100 | 16 | 16 | 0 | 0 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 0 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 16 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 16 | 16 | 99.69% | Adding five players ~10 levels below retains "Truesolo" bonus |
100 | 150 | 0 | 0 | 0 | 0 | 76.47% | Adding a player ~2 levels above gives ~76% bonus |
100 | 150 | 150 | 0 | 0 | 0 | 35.65% | |
100 | 150 | 150 | 150 | 0 | 0 | 14.28% | |
100 | 150 | 150 | 150 | 150 | 0 | 0.60% | |
100 | 150 | 150 | 150 | 150 | 150 | 0.00% | |
100 | 200 | 0 | 0 | 0 | 0 | 89.70% | Adding a player ~4 levels above gives ~90% bonus |
100 | 200 | 200 | 0 | 0 | 0 | 41.39% | |
100 | 200 | 200 | 200 | 0 | 0 | 17.65% | |
100 | 200 | 200 | 200 | 200 | 0 | 2.88% | |
100 | 200 | 200 | 200 | 200 | 200 | 0.00% | |
100 | 600 | 0 | 0 | 0 | 0 | 100.00% | Adding a player ~10 levels retains "Truesolo" bonus |
100 | 600 | 600 | 0 | 0 | 0 | 48.94% | Adding two players ~10 levels above gives ~49% bonus |
100 | 600 | 600 | 600 | 0 | 0 | 21.89% | |
100 | 600 | 600 | 600 | 600 | 0 | 5.68% | |
100 | 600 | 600 | 600 | 600 | 600 | 0.00% |
Tradeskills
Summary
Each tradeskill provides a slightly different amount of experience per level up, with the general trend that more difficult tradeskills should reward additional exp. For example, fishing will provide less experience than tailoring.
The amount of experience rewarded each time a tradeskill levels up will scale with the level of the tradeskill. Such that leveling from 199 to 200 will provide significantly more exp than leveling from 9 to 10.