Content and Progression: Difference between revisions

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(Created page with "Server launch will begin with all expansions unlocked. Norrath, Kunark, Velious, Luclin and The Planes of Power: * Traveling to Kunark (Unless you start as an Iksar) and Velious may begin with their respective boat rides from the various classic locations. * To travel to Luclin, you may use the spires located in their classic locations across Norrath and Kunark. * To travel to Planes of Power, you may only get to Plane of Knowledge by Druid/Wizard port spells or usi...")
 
 
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Server launch will begin with all expansions unlocked. Norrath, Kunark, Velious, Luclin and The Planes of Power:
==Available Expansions==
Server launch will begin with all expansions through PoP unlocked. E.g., Norrath, Kunark, Velious, Luclin, and The Planes of Power.


* Traveling to Kunark (Unless you start as an Iksar) and Velious may begin with their respective boat rides from the various classic locations.  
==Level Modifiers==
* Norrath - No change
* Kunark - No change
* Velious - +10 to all mobs
* Luclin - +20 to all mobs
* Planes of Power - +30 to mobs in T1 zones, +33 to mobs in T2 zones, +36 to mobs in T3 zones, etc.


* To travel to Luclin, you may use the spires located in their classic locations across Norrath and Kunark.  
==Zone Level Requirements==
You must meet these requirements to be able to zone in, or be summoned in, to the below zones.
* Sleepers Tomb - 60
* Temple of Veeshan - 60
* Planes of Power - 60
* Vex Thal - 70
* Elemental Planes - 85
* Halls of Betrayal (CharB) - 85
* Plane of Earth B - 90


* To travel to Planes of Power, you may only get to Plane of Knowledge by Druid/Wizard port spells or using the Portal at lvl 80 (The PoP Portal unlock will reset upon reincarnation, so think about that druid or wizard multiclass!)
==Conventional Travel==
* Kunark - Boat and portal spells
* Velious - Boat and portal spells
* Luclin - Spires located in their classic locations and portal spells
* Planes of Power - Accessed through Plane of Knowledge. PoK is only accessible through portal spells. These spells can be autoscribed by a [[Wizard]] or [[Druid]] primary class, or purchased within PoK.


Don't worry, you will not be able to progress through this content quick enough to get bored! Beginning with the Velious expansion there will be scaling difficulty to all expansions. For instance, Velious mobs are +10 level higher than vanilla, Luclin mobs are +20 levels, and PoP mobs are +30 levels. Since these mobs are scaled higher, they provide additional experience on kill.
==Loading Portal Travel==
The loading zone Portal grants two additional ways to travel to zones. The first is teleporting to player cities, unlocked by your characters' class selections. The second is teleporting directly to wizard and druid locations, unlocked by scribing the corresponding spells within your characters' spellbooks.
 
==Custom & Altered Content==
* VT Key Quest: Due to the lack of the ability to create essence emeralds, the VT key quests uses a regular emerald instead.
* Emperor Ssraeshza: The script for this encounter is custom. All his minions must die within 30 seconds of each other before he can revive them.
* The Ring of Fire event is custom and active on this server
* Chardok: Halls of Betrayal, a Legacy of Ykesha-era dungeon beneath Chardok, is now open and ready for visitors. The zone may be accessed via the traditional entrance in Chardok.
* Cazic Thule 2.0 is live
* Vulak'Aer event is customized

Latest revision as of 23:33, 13 August 2024

Available Expansions

Server launch will begin with all expansions through PoP unlocked. E.g., Norrath, Kunark, Velious, Luclin, and The Planes of Power.

Level Modifiers

  • Norrath - No change
  • Kunark - No change
  • Velious - +10 to all mobs
  • Luclin - +20 to all mobs
  • Planes of Power - +30 to mobs in T1 zones, +33 to mobs in T2 zones, +36 to mobs in T3 zones, etc.

Zone Level Requirements

You must meet these requirements to be able to zone in, or be summoned in, to the below zones.

  • Sleepers Tomb - 60
  • Temple of Veeshan - 60
  • Planes of Power - 60
  • Vex Thal - 70
  • Elemental Planes - 85
  • Halls of Betrayal (CharB) - 85
  • Plane of Earth B - 90

Conventional Travel

  • Kunark - Boat and portal spells
  • Velious - Boat and portal spells
  • Luclin - Spires located in their classic locations and portal spells
  • Planes of Power - Accessed through Plane of Knowledge. PoK is only accessible through portal spells. These spells can be autoscribed by a Wizard or Druid primary class, or purchased within PoK.

Loading Portal Travel

The loading zone Portal grants two additional ways to travel to zones. The first is teleporting to player cities, unlocked by your characters' class selections. The second is teleporting directly to wizard and druid locations, unlocked by scribing the corresponding spells within your characters' spellbooks.

Custom & Altered Content

  • VT Key Quest: Due to the lack of the ability to create essence emeralds, the VT key quests uses a regular emerald instead.
  • Emperor Ssraeshza: The script for this encounter is custom. All his minions must die within 30 seconds of each other before he can revive them.
  • The Ring of Fire event is custom and active on this server
  • Chardok: Halls of Betrayal, a Legacy of Ykesha-era dungeon beneath Chardok, is now open and ready for visitors. The zone may be accessed via the traditional entrance in Chardok.
  • Cazic Thule 2.0 is live
  • Vulak'Aer event is customized