Character Stats: Difference between revisions

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(Created page with "==Summary== Character stats on Chainbreaker are sometimes a bit unique in how they may increase your character's power level. For example, agility increases a character's chance to dodge, but also makes them run faster. ==Base Stats== * Hitpoints ** Standard for an RPG, you die when it reaches 0 ** Recovery is increased outside of combat * Mana ** Only used for healing type spells ** Does not recover during combat * Endurance ** Most spells and abilities co...")
 
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** Slightly increases the base damage of your melee, ranged and attaching/healing spells
** Slightly increases the base damage of your melee, ranged and attaching/healing spells
** Improves your run speed and jump height
** Improves your run speed and jump height
** Increases the effect of damage shields more than other attributes
* [Dexterity]]
* [Dexterity]]
** Increases your melee, spell and healing critical chance
** Increases your melee, spell and healing critical chance

Revision as of 15:03, 18 August 2023

Summary

Character stats on Chainbreaker are sometimes a bit unique in how they may increase your character's power level. For example, agility increases a character's chance to dodge, but also makes them run faster.


Base Stats

  • Hitpoints
    • Standard for an RPG, you die when it reaches 0
    • Recovery is increased outside of combat
  • Mana
    • Only used for healing type spells
    • Does not recover during combat
  • Endurance
    • Most spells and abilities consume endurance instead of mana
    • Recovery is increased outside of combat
  • Armor Class
    • Mitigates incoming melee damage
    • Raised by AC on gear, as well as stamina
  • Attack
    • Provides 1% increased melee/range damage for every 10 ATK
  • Resists
    • No affect yet

Attributes

These character stats may be raised by spending alternate advancement points. They provide the following effects:

  • Strength
    • Primary stat for melee/range damage
  • Stamina
    • Increases AC
    • May act as a substitute for any or all of the primary stats
      • When stamina is twice your strength, stamina will increase the damage of melee/range, to a lesser degree than the equivalent amount of strength would
      • When stamina is twice your intelligence, stamina will increase the damage of spells, to a lesser degree than the equivalent amount of intelligence would
      • When stamina is twice your wisdom, stamina will increase the effect of healing, to a lesser degree than the equivalent amount of wisdom would
    • Increases hitpoints and endurance
  • Agility
    • Increases your melee, spell and healing haste
    • Slightly increases the base damage of your melee, ranged and attaching/healing spells
    • Improves your run speed and jump height
    • Increases the effect of damage shields more than other attributes
  • [Dexterity]]
    • Increases your melee, spell and healing critical chance
    • Slightly increases the base damage of your melee, ranged and attackingh/healing spells
  • Wisdom
    • Primary stat for healing
    • Increases total mana
  • Intelligence
    • Primary stat for offensive spell damage
    • Increases the base damage of your spells, weapon procs and clickable items
  • Charisma
    • Increases your base melee, spell and healing amounts at a factor less than the values of the primary stats
    • Increases hitpoints and mana to a larger degree than most (all?) other attributes.