Character Stats: Difference between revisions

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* Spending AA points in an attribute increases the attribute
* Spending AA points in an attribute increases the attribute
* Select "Respec AA" and click "Train" to remove all AA points for reassignment
* Select "Respec AA" and click "Train" to remove all AA points for reassignment
* Training "Innate Fire Protection" will spend all remaining AA points in the same ratio your current points are assigned to. (The title is an artifact related to text strings available in the database)
* At level 60, you'll get access to train "Innate Fire Protection", which will spend all remaining AA points in the same ratio your current points are assigned to. (The title is an artifact related to text strings available in the database)
** For instance, if you bought 2 Strength and 3 Stamina, and had 10 more AA points, training "Innate Fire Protection" will spend those 10 points in the same Strength:Stamina ratio of 2:3, so you would assign them as 4 more Strength and 6 more Stamina
** For instance, if you bought 2 Strength and 3 Stamina, and had 10 more AA points, training "Innate Fire Protection" will spend those 10 points in the same Strength:Stamina ratio of 2:3, so you would assign them as 4 more Strength and 6 more Stamina



Revision as of 01:04, 25 October 2023

Summary

Character stats on Chainbreaker are sometimes unique in how they may increase your character's power level. They can be increased by equipping more powerful gear, gaining levels, and spending alternate advancement points for specific attributes.

Adjusting Attributes

In the Alternate Advancement window, you can spend AA points to attributes and re-specialize your attributes.

  • Spending AA points in an attribute increases the attribute
  • Select "Respec AA" and click "Train" to remove all AA points for reassignment
  • At level 60, you'll get access to train "Innate Fire Protection", which will spend all remaining AA points in the same ratio your current points are assigned to. (The title is an artifact related to text strings available in the database)
    • For instance, if you bought 2 Strength and 3 Stamina, and had 10 more AA points, training "Innate Fire Protection" will spend those 10 points in the same Strength:Stamina ratio of 2:3, so you would assign them as 4 more Strength and 6 more Stamina

Attributes

These character stats may be raised by spending alternate advancement points. They primarily provide the following effects:

  • Strength
    • Primary stat for melee/range damage
  • Stamina
    • Increases AC
    • Increases endurance
    • May act as a substitute for primary stats
      • When stamina is ~2.5x (rough guess, exact amount unknown) your strength, stamina will increase the damage of melee/range instead of strength
      • When stamina is ~2.5x (rough guess, exact amount unknown) your intelligence, stamina will increase the damage of spells instead of intelligence
      • When stamina is ~2.5x (rough guess, exact amount unknown) your wisdom, stamina will increase the effect of healing instead of wisdom
      • In other words, stamina may scale the same traits as strength, intelligence, and/or wisdom, but it does not scale as strongly
  • Agility
    • Provides haste
    • Slightly increases the base damage of your melee, ranged and attaching/healing spells
    • Improves your run speed and jump height
    • Increases the effect of damage shields more than other attributes
  • Dexterity
    • Increases the critical chance of melee attacks, range attacks, damage spells, and healing spells
    • Slightly increases the potency of melee attacks, range attacks, damage spells, and healing spells
  • Wisdom
    • Primary stat for healing
    • Increases total mana
  • Intelligence
    • Primary stat for offensive spell damage
    • Increases the base damage of your spells, weapon procs and clickable items
  • Charisma
    • Increases your base melee, spell and healing amounts at a factor less than the values of the primary stats
    • Increases mana to a larger degree than wisdom other attributes.

Derived Stats

  • Hitpoints
    • Standard for an RPG - don't let it reach zero
    • Recovery is increased outside of combat
  • Mana
    • Consumed by casting healing spells, including health taps
    • Does not recover during combat
    • Is not affected by Flowing Thought or Clarity type spells
  • Endurance
    • Consumed by offensive spells and abilities
    • Recovers relatively quickly in combat
    • Recovery is increased outside of combat
    • Is affected by Flowing Thought and Clarity type spells
  • Armor Class
    • Mitigates incoming melee damage
    • Raised by AC on gear, as well as stamina
  • Attack
    • Provides 1% increased melee/range damage for every 10 ATK
  • Resists
    • Reduces incoming spell damage
    • Spells can not be resisted altogether, e.g., Tashani will always land
    • Monster resists are set to 0
  • Haste
    • Affects rate of melee and range attacks
    • Affects the casting speed of spells
    • Similar stacking rules as classic EQ
      • Worn haste
      • Spell haste (Ench, Shaman, Bard v1, etc.)
      • Haste v2 (some Bard songs)
      • Haste v3 (some Bard songs)

Stat Scaling

The effects of attributes are in most cased, based on the flat amount of a given stat. However, in some cases, scaling is based on the relative amount of that stat compared to everything else.

As an example of relative scaling, haste from agility scales with how much of your character's total stats are in agility, and not a flat amount. For example, a character with 100 total stats and 90 of them in agility (90% agility), will have more agility haste than a character with 100,000 total stats and 5,000 of them agility (5% agility).