Race: Difference between revisions

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Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.
Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.


* [[Human]] - Roll Skillups Twice, or in other words, when a skill would level up, it increases twice instead of once.
* [[Barbarian]] - Melee Knockback Immunity
* [[Barbarian]] - Melee Knockback Immunity
* [[Dark Elf]] - Riposte Immunity
* [[Drakkin]] - Immune to magic (Yes ALL magic, including heals, buffs and taps)
* [[Dwarf]] - Fear Immunity
* [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK)
* [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK)
* [[Wood Elf]] - Root & Snare Immunity
* [[Froglok]] - Extra Jumpy
* [[High Elf]] - Self Cast Detrimental Spell Immunity
* [[Gnome]] - Charm & Mez Immune
* [[Dark Elf]] - Riposte Immunity
* [[Half Elf]] - Double Chance of Tradeskill Success
* [[Half Elf]] - Double Chance of Tradeskill Success
* [[Dwarf]] - Fear Immunity
* [[Troll]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Ogre]] - Stun Immunity
* [[Halfling]] - Double faction gains, cannot lose faction
* [[Halfling]] - Double faction gains, cannot lose faction
* [[Gnome]] - Charm & Mez Immune
* [[High Elf]] - Self Cast Detrimental Spell Immunity
* [[Human]] - Roll Skillups Twice, or in other words, when a skill would level up, it increases twice instead of once.
* [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Ogre]] - Stun Immunity
* [[Troll]] - 2% Base HP Regen, stacks with other increases to base regen
* [[Vah Shir]] - Immune to falling damage and attack slows
* [[Vah Shir]] - Immune to falling damage and attack slows
* [[Froglok]] - Extra Jumpy
* [[Wood Elf]] - Root & Snare Immunity
* [[Drakkin]] - Immune to magic (Yes ALL magic, including heals, buffs and taps)


Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.

Revision as of 13:00, 24 July 2023

Race, Class and “What in Tarnation” i mean - Reincarnation!

Each race chosen has its own unique bonus attached to it. This includes the race you choose during character creation. Unlocking races will also unlock (account wide) the ability to use the portal (discussed below) to teleport to their respective racial city. Each race beyond your initial character creation will require a specific item (found on the vendor of the Portal) be handed into the NPC inside the zone “Purgatory” in order to unlock that race as well as cost a reincarnation point. Not only do racials provide the bonus’ listed below, but your character will also merge the faction modifiers that go along with that race/deity. For example: A wood elf+iksar+troll when going into Felwith will not be attacked by guards but going to the caster guilds will get you murdered.(Ask Achilles how they know. 🙁) So keep that in mind!

Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.

  • Barbarian - Melee Knockback Immunity
  • Dark Elf - Riposte Immunity
  • Drakkin - Immune to magic (Yes ALL magic, including heals, buffs and taps)
  • Dwarf - Fear Immunity
  • Erudite - Spell Knockback Immunity (DOES NOT WORK)
  • Froglok - Extra Jumpy
  • Gnome - Charm & Mez Immune
  • Half Elf - Double Chance of Tradeskill Success
  • Halfling - Double faction gains, cannot lose faction
  • High Elf - Self Cast Detrimental Spell Immunity
  • Human - Roll Skillups Twice, or in other words, when a skill would level up, it increases twice instead of once.
  • Iksar - 2% Base HP Regen, stacks with other increases to base regen
  • Ogre - Stun Immunity
  • Troll - 2% Base HP Regen, stacks with other increases to base regen
  • Vah Shir - Immune to falling damage and attack slows
  • Wood Elf - Root & Snare Immunity

Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!! Each class will require a “Token” be handed into the NPC inside the zone “Purgatory” in order to unlock that class as well as cost a reincarnation point. This design is to prevent individuals from accidently multiclassing into something they didn't mean to.