Epic Weapon: Difference between revisions

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In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).
In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).


In addition to wearing an epic weapon in the typical slots (primary or primary/secondary depending on the weapon), they can also be placed in Charm or Power Source slots and still confer their item stats and unique benefit.
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
 
Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.


==Unique Effects==
==Unique Effects==
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* [[Paladin]] - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
* [[Paladin]] - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
* [[Ranger]] - Swiftwind & Earthcaller | Triple Attack, [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]] (do weapon procs normally scale off [[Intelligence]] or [[Dexterity]]?)
* [[Ranger]] - Swiftwind & Earthcaller | Triple Attack, [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]] (do weapon procs normally scale off [[Intelligence]] or [[Dexterity]]?)
* [[Rogu]]e - Ragebringer | Triple normal attacks (need to confirm), triple [[Backstab]] attacks, Facestab!
* [[Rogue]] - Ragebringer | Triple normal attacks (need to confirm), triple [[Backstab]] attacks, Facestab!
* [[Shaman]] - Spear of Fate | 75% Slow Clicky and Proc, bonus [[Backstab]] dmg
* [[Shaman]] - Spear of Fate | 75% Slow Clicky and Proc, bonus [[Backstab]] dmg
* [[Shadow Knight]] - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
* [[Shadow Knight]] - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it

Revision as of 15:49, 22 July 2023

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).

The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.

Unique Effects

  • Bard - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
  • Beastlord - TBD
  • Berserker - Every critical attack becomes a crippling blow (4x damage instead of 3x)
  • Cleric - Water Sprinkler of Nem Ankh | TBD
  • Druid - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
  • Enchanter - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Magician - Orb of Mastery | (Think this has an effect, unsure what it is)
  • Monk - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
  • Necromancer - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Paladin - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
  • Ranger - Swiftwind & Earthcaller | Triple Attack, Strength used in place of Intelligence for Weapon Procs (do weapon procs normally scale off Intelligence or Dexterity?)
  • Rogue - Ragebringer | Triple normal attacks (need to confirm), triple Backstab attacks, Facestab!
  • Shaman - Spear of Fate | 75% Slow Clicky and Proc, bonus Backstab dmg
  • Shadow Knight - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
  • Warrior - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Wizard - Staff of the Four | increases DD damage by 10% and makes the result half as random

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck