Race: Difference between revisions
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* [[Halfling]] - Double faction gains, cannot lose faction | * [[Halfling]] - Double faction gains, cannot lose faction | ||
* [[High Elf]] - Self Cast Detrimental Spell Immunity | * [[High Elf]] - Self Cast Detrimental Spell Immunity | ||
* [[Human]] - Roll Skillups Twice, or in other words, when a skill would level up, it | * [[Human]] - Roll Skillups Twice, or in other words, when checking if a skill would level up, it checks twice instead of once. | ||
* [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen | * [[Iksar]] - 2% Base HP Regen, stacks with other increases to base regen | ||
* [[Ogre]] - Stun Immunity | * [[Ogre]] - Stun Immunity |
Revision as of 23:21, 28 July 2023
Race, Class and “What in Tarnation” i mean - Reincarnation!
Each race chosen has its own unique bonus attached to it. This includes the race you choose during character creation. Unlocking races will also unlock (account wide) the ability to use the Portal to teleport to their respective racial city. Not only do races provide the bonuses listed below, but your character will also merge the faction modifiers that go along with that race/deity. For example: A wood elf+iksar+troll when going into Felwithe will not be attacked by guards, but going to the caster guilds will get you murdered.(Ask Achilles how they know. 🙁) So keep that in mind!
Racials w/ Bonus’ (Purchase race token from Portal Vendor) Adding races can only improve, cannot reduce.
Each race requires you purchase a Token from the Loading Zone Portal, which you must then hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently "multiracing" into something they didn't mean to.)
To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
To find the area for your race token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
- Barbarian - Melee Knockback Immunity
- Dark Elf - Riposte Immunity
- Drakkin - Immune to magic (Yes ALL magic, including heals, buffs and taps)
- Dwarf - Fear Immunity
- Erudite - Spell Knockback Immunity (DOES NOT WORK)
- Froglok - Extra Jumpy
- Gnome - Charm & Mez Immune
- Half Elf - Double Chance of Tradeskill Success
- Halfling - Double faction gains, cannot lose faction
- High Elf - Self Cast Detrimental Spell Immunity
- Human - Roll Skillups Twice, or in other words, when checking if a skill would level up, it checks twice instead of once.
- Iksar - 2% Base HP Regen, stacks with other increases to base regen
- Ogre - Stun Immunity
- Troll - 2% Base HP Regen, stacks with other increases to base regen
- Vah Shir - Immune to falling damage and attack slows
- Wood Elf - Root & Snare Immunity