Epic Weapon: Difference between revisions

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Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.
Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.


In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).
In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is). Wearing a class epic for melee classes will make their special abilities triple hit instead of double.


The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
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==Unique Effects==
==Unique Effects==
* [[Bard]] - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
* [[Bard]]
* [[Beastlord]] - TBD
** Singing Short Sword | 23 damage / 26 delay
* [[Berserker]] - Every critical attack becomes a crippling blow (4x damage instead of 3x)
** Triple Attack
* [[Cleric]] - Water Sprinkler of Nem Ankh | TBD
** 3 Additional Auto Twist slots for a total of 5
* [[Druid]] - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
* [[Beastlord]]
* [[Enchanter]] - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
** Claw of the Savage Spirit | 19 damage / 22 delay
* [[Magician]] - Orb of Mastery | (Think this has an effect, unsure what it is)
** No effect yet
* [[Monk]] - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
* [[Berserker]]
* [[Necromancer]] - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
** Kerasian Axe of Ire
* [[Paladin]] - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
** Every critical attack becomes a crippling blow (4x damage instead of 3x)
* [[Ranger]] - Swiftwind & Earthcaller | Triple Attack, [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]]
** Acquired by handing in Warrior 2Hander, Warrior Scarab (that was used for the combine!) and a Tainted Axe of Hatred (level 65 throwing axe) to the Berserker npc in load
* [[Rogue]] - Ragebringer | Triple normal attacks (need to confirm), triple [[Backstab]] attacks, Facestab!
* [[Cleric]]
* [[Shaman]] - Spear of Fate | 75% Slow Clicky and Proc, bonus [[Backstab]] dmg
** Water Sprinkler of Nem Ankh | 28 damage / 32 delay
* [[Shadow Knight]] - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
** No effect yet
* [[Warrior]] - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* [[Druid]]
* [[Wizard]] - Staff of the Four | increases DD damage by 10% and makes the result half as random
** Nature Walker Scimitar | 26 damage / 30 delay
** No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
* [[Enchanter]]
** Staff of the Serpent | 21 damage / 24 delay
** Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
* [[Magician]]
** Orb of Mastery | 26 damage / 30 delay
** Epic summoned pet does not count against subsequent pets' effectiveness
* [[Monk]]
** Celestial Fists | Glove slot
** Triple Attack for H2H
** H2H is Delay 16 at 60
** Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
* [[Necromancer]]
** Scythe of the Shadowed Soul
** 30% increased spell damage against targets with 3 or more detrimental effects
** DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
* [[Paladin]]
** Fiery Defender
** Grants triple attack
** Finishing move below 10% health, for all mobs except humanoid
* [[Ranger]]
** Swiftwind & Earthcaller
** Grants triple attack
** [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]]
* [[Rogue]]
** Ragebringer
** Grants triple attack
** Can backstab from any direction, aka, Facestab
* [[Shaman]]
** Spear of Fate
** 75% Slow Clicky and Proc
** Bonus [[Backstab]] dmg
* [[Shadow Knight]]
** Innoruuk’s Curse
** Grants triple attack
** Finishing move below 10% and leech from it, for all mob types except undead
* [[Warrior]]
** Jagged Blade of War
** 1 Handed Primary/Secondary
** Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* [[Wizard]]
** Staff of the Four
** Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)


==Resources==
==Resources==

Revision as of 17:48, 4 August 2023

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is). Wearing a class epic for melee classes will make their special abilities triple hit instead of double.

The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.

Unique Effects

  • Bard
    • Singing Short Sword | 23 damage / 26 delay
    • Triple Attack
    • 3 Additional Auto Twist slots for a total of 5
  • Beastlord
    • Claw of the Savage Spirit | 19 damage / 22 delay
    • No effect yet
  • Berserker
    • Kerasian Axe of Ire
    • Every critical attack becomes a crippling blow (4x damage instead of 3x)
    • Acquired by handing in Warrior 2Hander, Warrior Scarab (that was used for the combine!) and a Tainted Axe of Hatred (level 65 throwing axe) to the Berserker npc in load
  • Cleric
    • Water Sprinkler of Nem Ankh | 28 damage / 32 delay
    • No effect yet
  • Druid
    • Nature Walker Scimitar | 26 damage / 30 delay
    • No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
  • Enchanter
    • Staff of the Serpent | 21 damage / 24 delay
    • Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Magician
    • Orb of Mastery | 26 damage / 30 delay
    • Epic summoned pet does not count against subsequent pets' effectiveness
  • Monk
    • Celestial Fists | Glove slot
    • Triple Attack for H2H
    • H2H is Delay 16 at 60
    • Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
  • Necromancer
    • Scythe of the Shadowed Soul
    • 30% increased spell damage against targets with 3 or more detrimental effects
    • DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Paladin
    • Fiery Defender
    • Grants triple attack
    • Finishing move below 10% health, for all mobs except humanoid
  • Ranger
  • Rogue
    • Ragebringer
    • Grants triple attack
    • Can backstab from any direction, aka, Facestab
  • Shaman
    • Spear of Fate
    • 75% Slow Clicky and Proc
    • Bonus Backstab dmg
  • Shadow Knight
    • Innoruuk’s Curse
    • Grants triple attack
    • Finishing move below 10% and leech from it, for all mob types except undead
  • Warrior
    • Jagged Blade of War
    • 1 Handed Primary/Secondary
    • Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Wizard
    • Staff of the Four
    • Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck