Epic Weapon: Difference between revisions
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Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below. | Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below. | ||
In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells | In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is). Wearing a class epic for melee classes will make their special abilities triple hit instead of double. | ||
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons. | The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons. | ||
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==Unique Effects== | ==Unique Effects== | ||
* [[Bard]] | * [[Bard]] | ||
* [[Beastlord]] | ** Singing Short Sword | 23 damage / 26 delay | ||
* [[Berserker]] | ** Triple Attack | ||
* [[Cleric]] | ** 3 Additional Auto Twist slots for a total of 5 | ||
* [[Druid]] | * [[Beastlord]] | ||
* [[Enchanter]] | ** Claw of the Savage Spirit | 19 damage / 22 delay | ||
* [[Magician]] | ** No effect yet | ||
* [[Monk]] | * [[Berserker]] | ||
* [[Necromancer]] | ** Kerasian Axe of Ire | ||
* [[Paladin]] | ** Every critical attack becomes a crippling blow (4x damage instead of 3x) | ||
* [[Ranger]] | ** Acquired by handing in Warrior 2Hander, Warrior Scarab (that was used for the combine!) and a Tainted Axe of Hatred (level 65 throwing axe) to the Berserker npc in load | ||
* [[Rogue]] | * [[Cleric]] | ||
* [[Shaman]] | ** Water Sprinkler of Nem Ankh | 28 damage / 32 delay | ||
* [[Shadow Knight]] | ** No effect yet | ||
* [[Warrior]] | * [[Druid]] | ||
* [[Wizard]] | ** Nature Walker Scimitar | 26 damage / 30 delay | ||
** No effect yet. Stated intent is "snares are twice as snarey and roots don't break" | |||
* [[Enchanter]] | |||
** Staff of the Serpent | 21 damage / 24 delay | |||
** Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped | |||
* [[Magician]] | |||
** Orb of Mastery | 26 damage / 30 delay | |||
** Epic summoned pet does not count against subsequent pets' effectiveness | |||
* [[Monk]] | |||
** Celestial Fists | Glove slot | |||
** Triple Attack for H2H | |||
** H2H is Delay 16 at 60 | |||
** Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type | |||
* [[Necromancer]] | |||
** Scythe of the Shadowed Soul | |||
** 30% increased spell damage against targets with 3 or more detrimental effects | |||
** DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal | |||
* [[Paladin]] | |||
** Fiery Defender | |||
** Grants triple attack | |||
** Finishing move below 10% health, for all mobs except humanoid | |||
* [[Ranger]] | |||
** Swiftwind & Earthcaller | |||
** Grants triple attack | |||
** [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]] | |||
* [[Rogue]] | |||
** Ragebringer | |||
** Grants triple attack | |||
** Can backstab from any direction, aka, Facestab | |||
* [[Shaman]] | |||
** Spear of Fate | |||
** 75% Slow Clicky and Proc | |||
** Bonus [[Backstab]] dmg | |||
* [[Shadow Knight]] | |||
** Innoruuk’s Curse | |||
** Grants triple attack | |||
** Finishing move below 10% and leech from it, for all mob types except undead | |||
* [[Warrior]] | |||
** Jagged Blade of War | |||
** 1 Handed Primary/Secondary | |||
** Crit Immunity when equipped in any slot, similar to wearing a shield in secondary | |||
* [[Wizard]] | |||
** Staff of the Four | |||
** Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky) | |||
==Resources== | ==Resources== |
Revision as of 17:48, 4 August 2023
Summary
Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.
In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is). Wearing a class epic for melee classes will make their special abilities triple hit instead of double.
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.
Unique Effects
- Bard
- Singing Short Sword | 23 damage / 26 delay
- Triple Attack
- 3 Additional Auto Twist slots for a total of 5
- Beastlord
- Claw of the Savage Spirit | 19 damage / 22 delay
- No effect yet
- Berserker
- Kerasian Axe of Ire
- Every critical attack becomes a crippling blow (4x damage instead of 3x)
- Acquired by handing in Warrior 2Hander, Warrior Scarab (that was used for the combine!) and a Tainted Axe of Hatred (level 65 throwing axe) to the Berserker npc in load
- Cleric
- Water Sprinkler of Nem Ankh | 28 damage / 32 delay
- No effect yet
- Druid
- Nature Walker Scimitar | 26 damage / 30 delay
- No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
- Enchanter
- Staff of the Serpent | 21 damage / 24 delay
- Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
- Magician
- Orb of Mastery | 26 damage / 30 delay
- Epic summoned pet does not count against subsequent pets' effectiveness
- Monk
- Celestial Fists | Glove slot
- Triple Attack for H2H
- H2H is Delay 16 at 60
- Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
- Necromancer
- Scythe of the Shadowed Soul
- 30% increased spell damage against targets with 3 or more detrimental effects
- DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
- Paladin
- Fiery Defender
- Grants triple attack
- Finishing move below 10% health, for all mobs except humanoid
- Ranger
- Swiftwind & Earthcaller
- Grants triple attack
- Strength used in place of Intelligence for Weapon Procs
- Rogue
- Ragebringer
- Grants triple attack
- Can backstab from any direction, aka, Facestab
- Shaman
- Spear of Fate
- 75% Slow Clicky and Proc
- Bonus Backstab dmg
- Shadow Knight
- Innoruuk’s Curse
- Grants triple attack
- Finishing move below 10% and leech from it, for all mob types except undead
- Warrior
- Jagged Blade of War
- 1 Handed Primary/Secondary
- Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
- Wizard
- Staff of the Four
- Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)
Resources
P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.
Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.
There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck