Race: Difference between revisions
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* [[Dwarf]] - Fear Immunity | * [[Dwarf]] - Fear Immunity | ||
* [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK) | * [[Erudite]] - Spell Knockback Immunity (DOES NOT WORK) | ||
* [[Froglok]] - | * [[Froglok]] - Chance to cheat death. Extra Jumpy | ||
* [[Gnome]] - Charm & Mez Immune | * [[Gnome]] - Charm & Mez Immune | ||
* [[Half Elf]] - Double Chance of Tradeskill Success | * [[Half Elf]] - Double Chance of Tradeskill Success |
Revision as of 20:54, 28 August 2023
Summary
Every race on Chainbreaker has at least one own unique attribute that it provides your character. You can accumulate these bonuses through the race you choose at character creation, and by spending the reincarnation points you start with or gain through leveling.
Unlocking races will also unlock (account wide) the ability to use the Portal to teleport to their respective racial city. Not only do races provide the bonuses listed below, but your character will also merge the faction modifiers that go along with that race/deity. For example: A wood elf + iksar + troll when going into Felwithe will not be attacked by guards, but going to the caster guilds will get you murdered.(Ask Achilles how they know. 🙁) So keep that in mind!
Adding Races
Each race requires you purchase a Token from the Loading Zone Portal, which you must then hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently "multiracing" into something they didn't mean to.)
To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
To find the area for your race token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
Attributes
- Barbarian - Melee Knockback Immunity
- Dark Elf - Riposte Immunity
- Drakkin - Immune to magic (Yes ALL magic, including heals, buffs and taps. Effects from bards, monks, warriors, rogues, and berserkers do work)
- Dwarf - Fear Immunity
- Erudite - Spell Knockback Immunity (DOES NOT WORK)
- Froglok - Chance to cheat death. Extra Jumpy
- Gnome - Charm & Mez Immune
- Half Elf - Double Chance of Tradeskill Success
- Halfling - Double faction gains, cannot lose faction
- High Elf - Self Cast Detrimental Spell Immunity
- Human - Roll Skillups Twice, or in other words, when checking if a skill would level up, it checks twice instead of once.
- Iksar - 2% Base HP Regen, stacks with other increases to base regen
- Ogre - Stun Immunity
- Troll - 2% Base HP Regen, stacks with other increases to base regen
- Vah Shir - Immune to falling damage and attack slows
- Wood Elf - Root & Snare Immunity