Pets: Difference between revisions

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* 7 pets: 198.4375% overall pet power
* 7 pets: 198.4375% overall pet power


Please see the [[Epic_Weapon#Beastlord|Beastlord]] and [[Epic_Weapon#Mage|Mage]] epic weapon notes, as they change scaling of pets.
Please see the [[Epic_Weapon#Beastlord|Beastlord]] and [[Epic_Weapon#Magician|Magician]] epic weapon notes, as they change scaling of pets.

Revision as of 22:52, 18 September 2023

Pets work a little differently in Chainbreaker- You can have multiple pets at once, from multiple different classes, and charmed mobs work very differently.

Summoning pets and charming mobs

  • Summoning regular pets is the same: Memorize a spell, cast it, and you have a pet.
  • Charming a mob doesn't put that mob under your control, but instead creates a copy of that mob under your control, named IllusoryAlly.
  • Casting the charm usually doesn't aggro mobs, but sometimes it does.
  • Charmed pets follow the same rules as other pets.
  • Not all mobs can be charmed. (Most named mobs are immune to charm.)
  • Some mobs must be charmed to do some quest turn-ins, most notably for the Enchanter epic weapon quest.

Pet scaling

You can summon multiple pets, but each additional pet will be only 50% as strong as the previous pet, quickly introducing diminishing returns:

  • 1 pet: 100% overall pet power
  • 2 pets: 150% overall pet power
  • 3 pets: 175% overall pet power
  • 4 pets: 187.5% overall pet power
  • 5 pets: 193.75% overall pet power
  • 6 pets: 196.875% overall pet power
  • 7 pets: 198.4375% overall pet power

Please see the Beastlord and Magician epic weapon notes, as they change scaling of pets.