Content and Progression: Difference between revisions
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The loading zone Portal grants two additional ways to travel to zones. The first is teleporting to player cities, unlocked by your characters' class selections. The second is teleporting directly to wizard and druid locations, unlocked by scribing the corresponding spells within your characters' spellbooks. | The loading zone Portal grants two additional ways to travel to zones. The first is teleporting to player cities, unlocked by your characters' class selections. The second is teleporting directly to wizard and druid locations, unlocked by scribing the corresponding spells within your characters' spellbooks. | ||
==Unique Things Worth Noting | ==Custom Content & Unique Things Worth Noting== | ||
* VT Key Quest: Due to the lack of the ability to create essence emeralds, the VT key quests uses a regular emerald instead. | * VT Key Quest: Due to the lack of the ability to create essence emeralds, the VT key quests uses a regular emerald instead. | ||
* Emperor Ssraeshza: The script for this encounter is custom. All his minions must die within 30 seconds of each other before he can revive them. | * Emperor Ssraeshza: The script for this encounter is custom. All his minions must die within 30 seconds of each other before he can revive them. | ||
* The Ring of Fire event is custom and active on this server | * The Ring of Fire event is custom and active on this server | ||
* Chardok: Halls of Betrayal, a Legacy of Ykesha-era dungeon beneath Chardok, is now open and ready for visitors. The zone may be accessed via the traditional entrance in Chardok. | * Chardok: Halls of Betrayal, a Legacy of Ykesha-era dungeon beneath Chardok, is now open and ready for visitors. The zone may be accessed via the traditional entrance in Chardok. |
Revision as of 03:45, 13 August 2024
Available Expansions
Server launch will begin with all expansions through PoP unlocked. E.g., Norrath, Kunark, Velious, Luclin, and The Planes of Power.
Level Modifiers
- Norrath - No change
- Kunark - No change
- Velious - +10 to all mobs
- Luclin - +20 to all mobs
- Planes of Power - +30 to mobs in T1 zones, +33 to mobs in T2 zones, +36 to mobs in T3 zones, etc.
Zone Level Requirements
You must meet these requirements to be able to zone in, or be summoned in, to the below zones.
- Sleepers Tomb - 60
- Temple of Veeshan - 60
- Planes of Power - 60
- Vex Thal - 70
- Elemental Planes - 85
- Halls of Betrayal (CharB) - 85
- Plane of Earth B - 90
Conventional Travel
- Kunark - Boat and portal spells
- Velious - Boat and portal spells
- Luclin - Spires located in their classic locations and portal spells
- Planes of Power - Accessed through Plane of Knowledge. PoK is only accessible through portal spells. These spells can be autoscribed by a Wizard or Druid primary class, or purchased within PoK.
Loading Portal Travel
The loading zone Portal grants two additional ways to travel to zones. The first is teleporting to player cities, unlocked by your characters' class selections. The second is teleporting directly to wizard and druid locations, unlocked by scribing the corresponding spells within your characters' spellbooks.
Custom Content & Unique Things Worth Noting
- VT Key Quest: Due to the lack of the ability to create essence emeralds, the VT key quests uses a regular emerald instead.
- Emperor Ssraeshza: The script for this encounter is custom. All his minions must die within 30 seconds of each other before he can revive them.
- The Ring of Fire event is custom and active on this server
- Chardok: Halls of Betrayal, a Legacy of Ykesha-era dungeon beneath Chardok, is now open and ready for visitors. The zone may be accessed via the traditional entrance in Chardok.