Epic Weapon

From Chainbreaker EQ Wiki
Revision as of 15:23, 22 July 2023 by Aeri (talk | contribs)
Jump to navigation Jump to search

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).

In addition to wearing an epic weapon in the typical slots (primary or primary/secondary depending on the weapon), they can also be placed in Charm or Power Source slots and still confer their item stats and unique benefit.

Unique Effects

  • Bard - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
  • Beastlord - TBD
  • Berserker - Every critical attack becomes a crippling blow (4x damage instead of 3x)
  • Cleric - Water Sprinkler of Nem Ankh | TBD
  • Druid - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
  • Enchanter - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Magician - Orb of Mastery | (Think this has an effect, unsure what it is)
  • Monk - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
  • Necromancer - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Paladin - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
  • Ranger - Swiftwind & Earthcaller | Triple Attack, Strength used in place of Intelligence for Weapon Procs (do weapon procs normally scale off Intelligence or Dexterity?)
  • Rogue - Ragebringer | Triple normal attacks (need to confirm), triple Backstab attacks, Facestab!
  • Shaman - Spear of Fate | 75% Slow Clicky and Proc, bonus Backstab dmg
  • Shadow Knight - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
  • Warrior - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Wizard - Staff of the Four | increases DD damage by 10% and makes the result half as random

Resources

EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

Similarly, P99 guides also work well, see https://wiki.project1999.com/Epics.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck