Epic Weapon

From Chainbreaker EQ Wiki
Revision as of 17:49, 4 August 2023 by Aeri (talk | contribs)
Jump to navigation Jump to search

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is). Wearing a class epic for melee classes will make their special abilities triple hit instead of double.

The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.

Unique Effects

  • Bard
    • Singing Short Sword | 23 damage / 26 delay
    • Grants triple attack
    • 3 Additional Auto Twist slots for a total of 5
  • Beastlord
    • Claw of the Savage Spirit | 19 damage / 22 delay
    • No effect yet
  • Berserker
    • Kerasian Axe of Ire
    • Every critical attack becomes a crippling blow (4x damage instead of 3x)
    • Acquired by handing in Warrior 2Hander, Warrior Scarab (that was used for the combine!) and a Tainted Axe of Hatred (level 65 throwing axe) to the Berserker npc in load
  • Cleric
    • Water Sprinkler of Nem Ankh | 28 damage / 32 delay
    • No effect yet
  • Druid
    • Nature Walker Scimitar | 26 damage / 30 delay
    • No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
  • Enchanter
    • Staff of the Serpent | 21 damage / 24 delay
    • Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Magician
    • Orb of Mastery | 26 damage / 30 delay
    • Epic summoned pet does not count against subsequent pets' effectiveness
  • Monk
    • Celestial Fists | Glove slot
    • Triple Attack for H2H
    • H2H is Delay 16 at 60
    • Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
  • Necromancer
    • Scythe of the Shadowed Soul
    • 30% increased spell damage against targets with 3 or more detrimental effects
    • DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Paladin
    • Fiery Defender
    • Grants triple attack
    • Finishing move below 10% health, for all mobs except humanoid
  • Ranger
  • Rogue
    • Ragebringer
    • Grants triple attack
    • Can backstab from any direction, aka, Facestab
  • Shaman
    • Spear of Fate
    • 75% Slow Clicky and Proc
    • Bonus Backstab dmg
  • Shadow Knight
    • Innoruuk’s Curse
    • Grants triple attack
    • Finishing move below 10% and leech from it, for all mob types except undead
  • Warrior
    • Jagged Blade of War
    • 1 Handed Primary/Secondary
    • Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Wizard
    • Staff of the Four
    • Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck