Epic Weapon
Summary
Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.
In addition to their unique effects, wearing a caster class epic will increase the damage and healing of their corresponding class spells by 50% (need to confirm that this actually works and to what degree the scaling is).
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.
Weapons
- Bard
- Singing Short Sword | 1 handed 23 damage / 26 delay
- Grants triple attack
- 3 Additional Auto Twist slots for a total of 5
- Beastlord
- Claw of the Savage Spirit | 1 handed 19 damage / 22 delay
- No effect yet
- Berserker
- Kerasian Axe of Ire
- Every critical attack becomes a crippling blow (4x damage instead of 3x)
- Quest Note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scarab (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)
- Cleric
- Water Sprinkler of Nem Ankh | 1 handed 28 damage / 32 delay
- No effect yet
- Druid
- Nature Walker Scimitar | 1 handed 26 damage / 30 delay
- No effect yet. Stated intent is "snares are twice as snarey and roots don't break"
- Enchanter
- Staff of the Serpent | 1 handed 21 damage / 24 delay
- Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
- Quest Note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. Cannot be acquired without a Monk, Necro, Shadow Knight, or Bard multi-class
- Magician
- Orb of Mastery | 1 handed 26 damage / 30 delay
- Epic summoned pet does not count against subsequent pets' effectiveness
- Monk
- Celestial Fists | Glove slot
- Grants triple attack for H2H
- Grants triple attack for offensive Monk abilities
- H2H weapon delay 16, at 60 (unsure of scaling outside of that)
- Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type
- Necromancer
- Scythe of the Shadowed Soul | 1 handed 30 damage / 34 delay
- 30% increased spell damage against targets with 3 or more detrimental effects
- DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
- Paladin
- Fiery Defender | 1 handed 35 damage / 40 delay
- Grants triple attack
- Finishing move below 10% health, for all mobs except humanoid
- Ranger
- Swiftwind | 1 handed 18 damage / 21 delay
- Earthcaller | 1 handed 21 damage / 24 delay
- Grants triple attack
- Strength used in place of Intelligence for Weapon Procs
- Rogue
- Ragebringer | 1 handed 22 damage / 25 delay
- Grants triple attack
- Grants triple attack for Backstab
- Can Backstab from any direction, aka, Facestab
- Shaman
- Spear of Fate | 1 handed 26 damage / 30 delay
- 75% Slow Clicky and Proc
- Bonus Backstab dmg
- Shadow Knight
- Innoruuk’s Curse | 1 handed 40 damage / 45 delay
- Grants triple attack
- Finishing move below 10% and leech from it, for all mob types except undead
- Warrior
- Jagged Blade of War | 1 handed 36 damage / 41 delay
- Grants triple attack
- Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
- Wizard
- Staff of the Four | 1 handed 26 damage / 30 delay
- Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)
- Quest Note: Say, 'What oil?' to the Gnome in Butcher Block to bypass the first steps of this quest.
Resources
P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.
Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.
There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck