Character Stats
Summary
Character stats on Chainbreaker are sometimes a bit unique in how they may increase your character's power level. For example, agility increases a character's chance to dodge, but also makes them run faster.
Base Stats
- Hitpoints
- Standard for an RPG, you die when it reaches 0
- Recovery is increased outside of combat
- Mana
- Only used for healing type spells
- Does not recover during combat
- Endurance
- Most spells and abilities consume endurance instead of mana
- Recovery is increased outside of combat
- Armor Class
- Mitigates incoming melee damage
- Raised by AC on gear, as well as stamina
- Attack
- Provides 1% increased melee/range damage for every 10 ATK
- Resists
- No affect yet
Attributes
These character stats may be raised by spending alternate advancement points. They provide the following effects:
- Strength
- Primary stat for melee/range damage
- Stamina
- Increases AC
- May act as a substitute for any or all of the primary stats
- When stamina is twice your strength, stamina will increase the damage of melee/range, to a lesser degree than the equivalent amount of strength would
- When stamina is twice your intelligence, stamina will increase the damage of spells, to a lesser degree than the equivalent amount of intelligence would
- When stamina is twice your wisdom, stamina will increase the effect of healing, to a lesser degree than the equivalent amount of wisdom would
- Increases hitpoints and endurance
- Agility
- Increases your melee, spell and healing haste
- Slightly increases the base damage of your melee, ranged and attaching/healing spells
- Improves your run speed and jump height
- [Dexterity]]
- Increases your melee, spell and healing critical chance
- Slightly increases the base damage of your melee, ranged and attackingh/healing spells
- Wisdom
- Primary stat for healing
- Increases total mana
- Intelligence
- Primary stat for offensive spell damage
- Increases the base damage of your spells, weapon procs and clickable items
- Charisma
- Increases your base melee, spell and healing amounts at a factor less than the values of the primary stats
- Increases hitpoints and mana to a larger degree than most (all?) other attributes.