Epic Weapon
Summary
Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.
In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells by 50%.
The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.
Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits. Epic combat effects in the Charm or Power Source slots will still proc in combat.
Charming Quest Mobs
The Charmed Pet only has Amiable faction (1 above indifferent) and will eat items if you try it on a quest that requires higher faction.
Using a charmed pet works for Turn in's and Chat Prompts.
Generally Bard or Enchanter charms are used due to mob type restrictions be relevant. Low level spells work on any mob level (unknown if the mob has to be lower level then you as suggested from the spell's in game text).
The reason for doing this is because many quest mobs will poof after turn in or after a chat prompt and then have a long respawn timer.
You can charm on your main and then merc swap to do the turn in (might avoid conflicts due to the charmer not having the relevant class).
Weapons
Bard
Singing Short Sword
- 1 handed 23 damage / 26 delay
- Combat proc: Melody of Mischief (DoT & slow attacks)
- Worn effect: Dance of the Blade (55% haste, +30 Str, +30 ATK)
- Hidden effect: 3 Additional Auto Twist slots for a total of 5, grants triple attack
- Quest note: The Alluring Horn steps are required.
Beastlord
Claw of the Savage Spirit
- 1 handed 19 damage / 22 delay
- Clicky effect: Dual Spirit of Sha (summons two epic warder pets)
- Worn effect: Fury of the Vah Shir (+30 ATK, 40% haste)
- Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness
Claw of the Savage Spirit
- 1 handed 19 damage / 22 delay
- Combat proc: Sha's Vengeance (-55% haste, DoT)
- Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness
Berserker
Kerasian Axe of Ire
- 2 handed 46 damage 37 delay
- Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
- Hidden effect: Every critical attack becomes a crippling blow (4x damage instead of 3x)
- Quest note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scabbard (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)
Cleric
Water Sprinkler of Nem Ankh
- 1 handed 28 damage / 32 delay
- Combat proc: Mark of Karn (Reverse damage shield)
- PENDING: Hidden effect: Causes single target beneficial spells targeted at a group member to effect the entire group.
Drakkin
Sword of Truth
- 2 handed 75 / 55
- Grants hidden effect for Warrior, Paladin, Shadow Knight, Bard, and Berserker epics - If you have those other classes!
Druid
Nature Walker's Scimitar
- 1 handed 26 damage / 30 delay
- Combat proc: Snare (slow movement)
- Hidden effect: Gives a bonus to damage shields for each damage shield on you.
Enchanter
Staff of the Serpent
- 1 handed 21 damage / 24 delay
- Clicky effect: Vallon's Quickening (level 65 group haste)
- Combat proc: Cripple (-Dex, -Agi, -Str, -AC)
- Hidden effect: Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
- Quest note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. Cannot be acquired without a Monk, Necro, Shadow Knight, or Bard multi-class. Mobs which require Feign Death include the ghoul scribe and spectral librarian.
Magician
Orb of Mastery
- 1 handed 26 damage / 30 delay
- Clicky effect: Manifest Elements (summons epic pet)
- Hidden effect: Summoned pet does not count against subsequent pets' effectiveness
Monk
Celestial Fists
- All non-weapon attacks (fists, shields, etc) become 15 damage / 16 delay
- Worn effect: Celestial Tranquility (+40 ATK, 40% haste, +11 AC)
- Hidden effects: Grants triple attack for H2H.
- Can also be equipped in Hands slot
- Quest note: Feign Death required to turn in to Brother Balatin. It is required to turn in Trunt's head to Deep.
Necromancer
Scythe of the Shadowed Soul
- 1 handed 30 damage / 34 delay
- Combat proc: Chill Bones (Damage, skeleton illusion, interrupt spells)
- Clicky effect: Torment of Shadows (DoT, decrease movement speed)
- Hidden effects: 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
- Quest note: Keeper of Souls in Plane of Sky can be spawned by clearing his entire island and waiting 15-20 minutes. Also, killing Kazen Fecae does not reliably spawn the bone golem.
Paladin
Fiery Defender
- 1 handed 35 damage / 40 delay
- Combat proc: Wave of Life (group heal)
- Hidden effects: Grants triple attack. Finishing move below 10% health, for all mobs except humanoid
- Quest notes:
- Make sure your faction is high enough at every step or your items will be eaten
- To get the "bucket of water", tell the "peasant woman" specifically "I will take it to him"
- Joshua is located in the building SW of the peasant woman
Ranger
Swiftwind
- 1 handed 18 damage / 21 delay
- Worn effect: Swift Spirit (40% haste, +30 ATK)
- Hidden effect: Strength used in place of Intelligence and Wisdom for Weapon Procs. Grants triple attack
Earthcaller
- 1 handed 21 damage / 24 delay
- Combat proc: Earthcall (DoT, slow attacks)
- Hidden effect: Strength used in place of Intelligence and Wisdom for Weapon Procs. Grants triple attack
Rogue
Ragebringer
- 1 handed 22 damage / 25 delay
- Worn effect: Seething Fury (40% haste, +8 AC, +40 ATK)
- Hidden effects: Grants triple attack. Grants triple attack for Backstab. ** Can Backstab from any direction, aka, Facestab
- Can also be equipped in Hands slot
- Quest Notes:
- Kill and Loot Founy and Tani for the Parchments.
- Book in PoHate is in Mastros big building on the second floor in the SW corner on a table.
- Eldreth 2hour respawn, charm turn in avoids it.
- Yendar 2hour respawn, non-charmable. Renux drops 'Jagged Dagger' 100%.
- The General spawning can get more then 1 turn in if you split the delves, can drop 'Cazic Quill'. Coercer drops Ishva/Kedge and Advisor drops Kedge likely a 2hour respawn.
- Robes: Oracle is a 2+hour respawn, Metallic is a ~15min respawn, Ishva is from Jinalis ~15min respawn, Kedge is from Phinigel ~40min respawn.
Shaman
Spear of Fate
- 1 handed 26 damage / 30 delay
- Combat proc: Turgur's Insects (slow attacks)
- Clicky effect is instant cast Torpor (HoT, slow movement and attacks)
- Hidden effects: Bonus Backstab dmg, and gives a bonus to equipped spells for each empty spellgem (approx. +10% per each empty gem).
- Quest note: Faction for this epic can be gained by repeating the Tiny Gem quest
Shadow Knight
Innoruuk’s Curse
- 1 handed 40 damage / 45 delay
- Combat proc: Aura of Pain (AC tap)
- Hidden effects: Grants triple attack. Finishing move below 10% and leech from it, for all mob types except undead
- Quest note: Initial faction steps can be skipped if you already have faction from previous epics (including Shaman line)
Warrior
Jagged Blade of War
- 1 handed 36 damage / 41 delay
- Combat proc: Rage of Zek (Damage and hate)
- Hidden effects: Grants triple attack. Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
- Quest note: The Ancient Sword Blade can be acquired by killing Denken Strongpick
Wizard
Staff of the Four
- 1 handed 26 damage / 30 delay
- Hidden effect: Increases spell critical multiplier by 33.33%
- Quest note: Say, "What oil?" to the Gnome in Butcher Block to bypass the first steps of this quest
Resources
P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.
Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.
There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck