Experience
Experience is gained through killing monsters and leveling up tradeskills. Unlike classic, quests do not give experience.
Monsters
Summary
Experience that an individual player receives from killing a monster is based on the amount of their experience versus the level of the monster.
Grouping
Players killing in a group will receive an amount of experience based on the single highest experienced person in the group. The experience provided by monsters killed is split between members of the group, and a group experience bonus is applied.
Bonus Experience
Bonus experience can also be given for some circumstances. As a general summary, soloing will provide a 100% bonus to incoming experience. Soloing with a merc or someone of the same level will provide a 50% bonus to incoming experience. Grouping with additional people or of varying level may also provide some bonus experience.
The bonus formula is: clamp(2.1209 * highest aa/ sqrt(sum of (players aa^2)), 1, 2)
The following summarizes how grouping with players of various relative amounts of experience will affect the group experience bonus:
Player 1 AA | Player 2 AA | Player 3 AA | Player 4 AA | Player 5 AA | Player 6 AA | Bonus | Summary |
---|---|---|---|---|---|---|---|
100 | 0 | 0 | 0 | 0 | 0 | 100.00% | Solo retains existing "Truesolo" multiplier |
100 | 100 | 0 | 0 | 0 | 0 | 49.97% | Two players of same AA retains existing "Molo" multiplier |
100 | 100 | 100 | 0 | 0 | 0 | 22.45% | Three players of same AA gives ~22% bonus |
100 | 100 | 100 | 100 | 0 | 0 | 6.04% | |
100 | 100 | 100 | 100 | 100 | 0 | 0.00% | |
100 | 100 | 100 | 100 | 100 | 100 | 0.00% | |
100 | 50 | 0 | 0 | 0 | 0 | 89.70% | Adding a player ~4 levels below gives ~90% bonus |
100 | 50 | 50 | 0 | 0 | 0 | 73.17% | Adding two players ~4 levels below gives ~73% bonus |
100 | 50 | 50 | 50 | 0 | 0 | 60.32% | |
100 | 50 | 50 | 50 | 50 | 0 | 49.97% | |
100 | 50 | 50 | 50 | 50 | 50 | 41.39% | |
100 | 16 | 0 | 0 | 0 | 0 | 100.00% | Adding a player ~10 levels below retains "Truesolo" bonus |
100 | 16 | 16 | 0 | 0 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 0 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 16 | 0 | 100.00% | |
100 | 16 | 16 | 16 | 16 | 16 | 99.69% | Adding five players ~10 levels below retains "Truesolo" bonus |
100 | 150 | 0 | 0 | 0 | 0 | 76.47% | Adding a player ~2 levels above gives ~76% bonus |
100 | 150 | 150 | 0 | 0 | 0 | 35.65% | |
100 | 150 | 150 | 150 | 0 | 0 | 14.28% | |
100 | 150 | 150 | 150 | 150 | 0 | 0.60% | |
100 | 150 | 150 | 150 | 150 | 150 | 0.00% | |
100 | 200 | 0 | 0 | 0 | 0 | 89.70% | Adding a player ~4 levels above gives ~90% bonus |
100 | 200 | 200 | 0 | 0 | 0 | 41.39% | |
100 | 200 | 200 | 200 | 0 | 0 | 17.65% | |
100 | 200 | 200 | 200 | 200 | 0 | 2.88% | |
100 | 200 | 200 | 200 | 200 | 200 | 0.00% | |
100 | 600 | 0 | 0 | 0 | 0 | 100.00% | Adding a player ~10 levels retains "Truesolo" bonus |
100 | 600 | 600 | 0 | 0 | 0 | 48.94% | Adding two players ~10 levels above gives ~49% bonus |
100 | 600 | 600 | 600 | 0 | 0 | 21.89% | |
100 | 600 | 600 | 600 | 600 | 0 | 5.68% | |
100 | 600 | 600 | 600 | 600 | 600 | 0.00% |
Tradeskills
Summary
Each tradeskill provides a slightly different amount of experience per level up, with the general trend that more difficult tradeskills should reward additional exp. For example, fishing will provide less experience than tailoring.
The amount of experience rewarded each time a tradeskill levels up will scale with the level of the tradeskill. Such that leveling from 199 to 200 will provide significantly more exp than leveling from 9 to 10.