Experience

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Revision as of 03:39, 14 September 2024 by Aeri (talk | contribs)
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Experience is gained through killing monsters and leveling up tradeskills. Unlike classic, quests do not give experience.

Monsters

Summary

Experience that an individual player receives from killing a monster is based on the amount of their experience versus the level of the monster.

Grouping

Players killing in a group will receive an amount of experience based on the single highest experienced person in the group. The experience provided by monsters killed is split between members of the group, and a group experience bonus is applied.

Bonus Experience

Bonus experience can also be given for some circumstances. As a general summary, soloing will provide a 100% bonus to incoming experience. Soloing with a merc or someone of the same level will provide a 50% bonus to incoming experience. Grouping with additional people or of varying level may also provide some bonus experience.

The bonus formula is: clamp(2.1209 * highest aa/ sqrt(sum of (players aa^2)), 1, 2)

The following summarizes how grouping with players of various relative amounts of experience will affect the group experience bonus:

Player 1 AA Player 2 AA Player 3 AA Player 4 AA Player 5 AA Player 6 AA Bonus Summary
100 0 0 0 0 0 100.00% Solo retains existing "Truesolo" multiplier
100 100 0 0 0 0 49.97% Two players of same AA retains existing "Molo" multiplier
100 100 100 0 0 0 22.45% Three players of same AA gives ~22% bonus
100 100 100 100 0 0 6.04%
100 100 100 100 100 0 0.00%
100 100 100 100 100 100 0.00%
100 50 0 0 0 0 89.70% Adding a player ~4 levels below gives ~90% bonus
100 50 50 0 0 0 73.17% Adding two players ~4 levels below gives ~73% bonus
100 50 50 50 0 0 60.32%
100 50 50 50 50 0 49.97%
100 50 50 50 50 50 41.39%
100 16 0 0 0 0 100.00% Adding a player ~10 levels below retains "Truesolo" bonus
100 16 16 0 0 0 100.00%
100 16 16 16 0 0 100.00%
100 16 16 16 16 0 100.00%
100 16 16 16 16 16 99.69% Adding five players ~10 levels below retains "Truesolo" bonus
100 150 0 0 0 0 76.47% Adding a player ~2 levels above gives ~76% bonus
100 150 150 0 0 0 35.65%
100 150 150 150 0 0 14.28%
100 150 150 150 150 0 0.60%
100 150 150 150 150 150 0.00%
100 200 0 0 0 0 89.70% Adding a player ~4 levels above gives ~90% bonus
100 200 200 0 0 0 41.39%
100 200 200 200 0 0 17.65%
100 200 200 200 200 0 2.88%
100 200 200 200 200 200 0.00%
100 600 0 0 0 0 100.00% Adding a player ~10 levels retains "Truesolo" bonus
100 600 600 0 0 0 48.94% Adding two players ~10 levels above gives ~49% bonus
100 600 600 600 0 0 21.89%
100 600 600 600 600 0 5.68%
100 600 600 600 600 600 0.00%

Tradeskills

Summary

Each tradeskill provides a slightly different amount of experience per level up, with the general trend that more difficult tradeskills should reward additional exp. For example, fishing will provide less experience than tailoring.

The amount of experience rewarded each time a tradeskill levels up will scale with the level of the tradeskill. Such that leveling from 199 to 200 will provide significantly more exp than leveling from 9 to 10.