Character Stats
Summary
Character stats on Chainbreaker are sometimes a bit unique in how they may increase your character's power level. They can be increased by equipping more powerful gear, gaining levels, and spending alternate advancement points for specific attributes.
Base Stats
- Hitpoints
- Standard for an RPG, you die when it reaches 0
- Recovery is increased outside of combat
- Mana
- Only used for healing type spells
- Does not recover during combat
- Endurance
- Most spells and abilities consume endurance instead of mana
- Recovery is increased outside of combat
- Armor Class
- Mitigates incoming melee damage
- Raised by AC on gear, as well as stamina
- Attack
- Provides 1% increased melee/range damage for every 10 ATK
- Resists
- No affect yet
Attributes
These character stats may be raised by spending alternate advancement points. They provide the following effects:
- Strength
- Primary stat for melee/range damage
- Stamina
- Increases AC
- May act as a substitute for any or all of the primary stats
- When stamina is twice your strength, stamina will increase the damage of melee/range, to a lesser degree than the equivalent amount of strength would
- When stamina is twice your intelligence, stamina will increase the damage of spells, to a lesser degree than the equivalent amount of intelligence would
- When stamina is twice your wisdom, stamina will increase the effect of healing, to a lesser degree than the equivalent amount of wisdom would
- Increases hitpoints and endurance
- Agility
- Increases your melee, spell and healing haste
- Slightly increases the base damage of your melee, ranged and attaching/healing spells
- Improves your run speed and jump height
- Increases the effect of damage shields more than other attributes
- [Dexterity]]
- Increases your melee, spell and healing critical chance
- Slightly increases the base damage of your melee, ranged and attackingh/healing spells
- Wisdom
- Primary stat for healing
- Increases total mana
- Intelligence
- Primary stat for offensive spell damage
- Increases the base damage of your spells, weapon procs and clickable items
- Charisma
- Increases your base melee, spell and healing amounts at a factor less than the values of the primary stats
- Increases hitpoints and mana to a larger degree than most (all?) other attributes.