Epic Weapon

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Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells by 50%. Class abilities, such as flying kick or backstab, will gain triple attack.


The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits. Epic combat effects in the Charm or Power Source slots will still proc in combat.

Weapons

Bard

Singing Short Sword | 1 handed 23 damage / 26 delay

  • Combat proc: Melody of Mischief (Damage & 45% slow)
  • Worn effect: Dance of the Blade
  • Hidden effects: 3 Additional Auto Twist slots for a total of 5, grants triple attack

Beastlord

Claw of the Savage Spirit | 1 handed 19 damage / 22 delay

  • Combat proc: Sha's Vengeance
  • Hidden effect: Epic summoned pets do not count against subsequent pets' effectiveness

Berserker

Kerasian Axe of Ire | 2 handed 46 damage 37 delay

  • Worn effect: Seething Fury (40% haste, AC 8, ATK 40)
  • Hidden effect: Every critical attack becomes a crippling blow (4x damage instead of 3x)
  • Quest Note: Speak to the Berserker in load. He requires a Jagged Blade of War, Red Scabbard (that was used for the combine!!) and a Tainted Axe of Hatred (level 65 throwing axe)

Cleric

Water Sprinkler of Nem Ankh | 1 handed 28 damage / 32 delay

  • Combat proc: Mark of Karn (Reverse damage shield)
  • No hidden effect yet.

Druid

Nature Walker's Scimitar | 1 handed 26 damage / 30 delay

  • No hidden effect yet. Stated intent is "snares are twice as snarey and roots don't break"

Enchanter

Staff of the Serpent | 1 handed 21 damage / 24 delay

  • Hidden effect: Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Quest Note: Some mobs in this quest can not be charmed for a required turn in, use feign death instead. Cannot be acquired without a Monk, Necro, Shadow Knight, or Bard multi-class. Mobs which require Feign Death include the ghoul scribe and spectral librarian.

Magician

Orb of Mastery | 1 handed 26 damage / 30 delay

  • No hidden effect yet. Stated intent is epic summoned pet does not count against subsequent pets' effectiveness

Monk

Celestial Fists | Glove slot, H2H weapon delay 16, at 60 (unsure of scaling outside of that)

  • Worn effect: Celestial Tranquility (ATK 40, Haste 40%, AC 11)
  • Hidden effects: Grants triple attack for H2H and offensive Monk abilities, shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon type

Necromancer

Scythe of the Shadowed Soul | 1 handed 30 damage / 34 delay

  • Hidden effects: 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Quest Note: Keeper of Souls in Plane of Sky can be spawned by clearing his entire island and waiting 15 minutes

Paladin

Fiery Defender | 1 handed 35 damage / 40 delay

  • Combat proc: Wave of Life (Group heal, level 39 Paladin spell)
  • Hidden effects: Grants triple attack. Finishing move below 10% health, for all mobs except humanoid

Ranger

Swiftwind | 1 handed 18 damage / 21 delay

Earthcaller | 1 handed 21 damage / 24 delay

Rogue

Ragebringer | 1 handed 22 damage / 25 delay

  • Worn effect: Seething Fury (40% haste, AC 8, ATK 40)
  • Hidden effects: Grants triple attack. Grants triple attack for Backstab. ** Can Backstab from any direction, aka, Facestab

Shaman

Spear of Fate | 1 handed 26 damage / 30 delay

  • Combat proc: Turgur's Insects (75% Slow)
  • Clicky effect is instant cast Torpor
  • Hidden effect: Bonus Backstab dmg
  • Quest Note: Faction for this epic can be gained by repeating the Tiny Gem quest

Shadow Knight

Innoruuk’s Curse | 1 handed 40 damage / 45 delay

  • Combat proc: Aura of Pain (AC tap)
  • Hidden effects: Grants triple attack. Finishing move below 10% and leech from it, for all mob types except undead
  • Quest Note: Initial faction steps can be skipped if you already have faction from previous epics (including Shaman line)

Warrior

Jagged Blade of War | 1 handed 36 damage / 41 delay

  • Combat proc: Rage of Zek (Damage and hate)
  • Hidden effects: Grants triple attack. Crit Immunity when equipped in any slot, similar to wearing a shield in secondary

Wizard

Staff of the Four | 1 handed 26 damage / 30 delay

  • Hidden effect: Increases direct damage by 10% and rolls the variable damage twice, taking the higher amount (nukes are lucky)
  • Quest Note: Say, "What oil?" to the Gnome in Butcher Block to bypass the first steps of this quest.

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck