Pets

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Revision as of 17:12, 6 October 2023 by Pergamon (talk | contribs)
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Pets work a little differently in Chainbreaker- You can have multiple pets at once, from multiple different classes, and charmed mobs work very differently.

Summoning and Charming Pets

  • Summoning regular pets is the same: Memorize a spell, cast it, and you have a pet.
  • Charming a mob doesn't put that mob under your control, but instead creates a copy of that mob under your control, named IllusoryAlly.
  • Casting the charm usually doesn't aggro mobs, but sometimes it does.
  • Charmed pets follow the same rules as other pets.
  • Not all mobs can be charmed. (Most named mobs are immune to charm.)
  • Some mobs must be charmed to do some quest turn-ins, most notably for the Enchanter epic weapon quest.

Pet Scaling

You can summon multiple pets, but each additional pet will be only 50% as strong as the previous pet, quickly introducing diminishing returns:

  • 1 pet: 100% overall pet power
  • 2 pets: 150% overall pet power
  • 3 pets: 175% overall pet power
  • 4 pets: 187.5% overall pet power
  • 5 pets: 193.75% overall pet power
  • 6 pets: 196.875% overall pet power
  • 7 pets: 198.4375% overall pet power

Please see the Beastlord and Magician epic weapon notes, as they change scaling of pets.

Pet Stats

Per Dingus/Seitoko: Pets scale based on your total number of stats. Which stats you have and their distribution does not matter.

For example, a Charisma/Stamina/Wisdom build with 1,000,000 total stats will summon the same power-level pets as someone who has 1,000,000 points all in Strength.

The only other factor for pet power is which spell summons the pet, because different pets have different inherent stat layouts.