Class

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Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!

  • Each class requires you purchase a Token from the Loading Zone Portal, which you must then hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently multiclassing into something they didn't mean to.)
  • To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
  • To find the area for your class token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
  • Please note that spells for your first chosen class will automatically scribe into your spellbook when you level. All other spells* must be purchased and scribed as normal.
  • * Except for portal spells which are automatically scribed into your spellbook after your 3rd reincarnation.

You can find (mostly correct) information like spells and skills at The Al`Kabor Project Wiki's class page, here.

  • Bard
    • Swiss army knife of damage and utility.
    • Very low global cooldown, but small damage penalty to offset.
    • The two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist.
    • Bard instruments are also equippable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time!
    • Grants lesser tracking radius.
    • 5% bonus Class Damage Mitigation.
    • Lockpicking - no tools needed, just click on door
  • Beastlord
    • Strong pet class with pet buffs that can be used on other class pets as well.
    • Hastes, Slows, Lesser heals, Stat buffs, Regen buffs.
    • Grants 7.5% Class Damage Mitigation.
  • Berserker
    • Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types.
    • Decapitate finishing blow.
    • Headshot w/ throwing axe finishing blow.
    • Grants 5% Class Damage Mitigation.
  • Cleric
    • Strongest Heals in the game with the best AC/HP buffs.
    • Heal over Time (HoT) spells.
    • Complete Heal spell has been removed from the game. (This also goes for mobs.)
    • Grants 5% Class Damage Mitigation.
  • Druid
    • Better tracking radius on map.
    • Unlocks account wide Druid Portals from the Portal NPC.
    • Can port to Plane of Knowledge (also from the Portal) once unlocked.
    • Damage shields that can stack with other slot types.
    • AC Debuffs, Snares, Dots, Stat buffs.
  • Enchanter
    • Your typical strong supporting class to multiclass into for its tool kit.
    • Mezzing, charms, haste, slows.
    • Pet types benefit from the different Finishing Blow types per class.
  • Magician
    • Lots of Pets with Damage shields that can stack with other slot types.
    • AoE DPS spells.
    • Pet types benefit from the different Finishing Blow types per class.
  • Monk
    • Dual Wield at level 1.
    • Mend at level 1.
    • Melee specific attack spells at level 1.
    • Feign Death at level 17 (instant cast).
    • Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc.
    • Monk hand to hand combat scales offhand held item damage. You could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level.
    • Grants 7.5% Class Damage Mitigation.
  • Necromancer
    • Dot snares.
    • Dots.
    • Feign death at level 16 (has a casting time).
    • Strongest life taps available.
    • Pet DPS.
    • AC debuff/steal spells.
  • Paladin
    • Lay On Hands at level 1, with 90 second cooldown. (Heals entire group?)
    • Melee knight spells at level 1.
    • Stat buffs.
    • Lesser heals.
    • Lesser Heal over Time spells.
    • Slay Undead finishing blow.
    • AoE Taunt + Damage, Consecrate, at level 45.
    • Grants 10% Class Damage Mitigation.
  • Ranger
    • Best tracking radius on the map.
    • Archery specific spells.
    • AC debuffs.
    • Headshot Finishing Blow.
    • Grants 7.5% Class Damage Mitigation.
  • Rogue
    • Hide and Sneak spells.
    • Backstab.
    • Frontstab with Epic equipped!
    • Assassinate Finishing Blow.
    • Grants 5% Class Damage Mitigation.
    • Lockpicking - no tools needed, just click on door
  • Shaman
  • Shadow Knight
    • Harm Touch at level 1, with 90 second cooldown. Damage scales with Strength
    • Melee knight spells at level 1.
    • Life tap spells.
    • AC debuff/steal spells.
    • Pet DPS.
    • Slay Humanoid Finishing Blow.
    • AoE taunt + life tap, Desecrate, at level 45.
    • Grants 10% Class Damage Mitigation.
  • Warrior
    • Frenzy at low health.
    • Taunt spell at level 1.
    • Kick DPS spell at level 1.
    • Thrash AoE spell at level 20.
    • Low-cooldown taunt, Threaten, at level 45.
    • Finishing Blow.
    • Grants 15% Class Damage Mitigation.
  • Wizard
    • Direct damage spells.
    • Unlocks account wide Wizard Portals from the Portal NPC.
    • Can port to Plane of Knowledge (also from the Portal) once unlocked.