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Classes (In Depth Overview with Chainbreaker Highlights for Multiclassing)
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!  
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!  


Each class requires you purchase a Token from the Loading Zone Portal, which you must then  hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently multiclassing into something they didn't mean to.)
* Each class requires you purchase a Token from the Loading Zone Portal, which you must then  hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently multiclassing into something they didn't mean to.)
 
* To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
* To find the area for your class token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
* '''Please note''' that spells for your first chosen class will ''automatically'' scribe into your spellbook when you level. ''All other'' spells* must be purchased and scribed as normal.
* * Except for portal spells which are automatically scribed into your spellbook after your 3rd reincarnation.  


To find the area for your class token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
You can find (mostly correct) information like spells and skills at [https://wiki.takp.info/index.php/Main_Page The Al`Kabor Project Wiki's] class page, [https://wiki.takp.info/index.php/Classic_Class_information here].  


* [[Bard]] - Swiss army knife of damage and utility. Their two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist. Bard instruments are also equipable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time! Grants lesser tracking radius and 5% bonus [[Class Damage Mitigation]].
* [[Bard]]
* [[Beastlord]] - Strong pet class with pet buffs that can be used on other class pets as well. Hastes, Slows, Lesser heals, Stat buffs, Regen buffs. Grants 7.5% [[Class Damage Mitigation]]
** Swiss army knife of damage and utility.  
* [[Berserker]] - Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types. Decapitate finishing blow, Headshot w/ throwing axe finishing blow. Grants 5% [[Class Damage Mitigation]]
** Very low global cooldown, but small damage penalty to offset.
* [[Cleric]] - Strongest Heals in the game with the best AC/HP buffs. Heal over Time (HoT) spells. (Complete Heal spell has been removed from the game, this also goes for mobs). Grants 5% [[Class Damage Mitigation]]
** The two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist.  
* [[Druid]] - Better tracking radius on map. Unlocks account wide Druid Portals from the Portal NPC. One of two classes that can port to PoK once unlocked. Damage shields that can stack with other slot types. AC Debuffs, Snares, Dots, Stat buffs.
** Bard instruments are also equippable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time!  
* [[Enchanter]] - Mezzing, charms, haste, slows. Your typical strong supporting class to multiclass into for its tool kit. Pet types benefit from the different Finishing Blow types per class.
** Grants lesser tracking radius.
* [[Magician]] - Lots of Pets with Damage shields that can stack with other slot types. AoE DPS spells. Pet types benefit from the different Finishing Blow types per class.
** 5% bonus [[Class Damage Mitigation]].
* [[Monk]] - Dual Wields at lvl 1, Mend level 1, Feign Death, melee specific attack spells at lvl 1Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc. Monk hand to hand combat scales offhand held item damage. So you could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level. Grants 7.5% [[Class Damage Mitigation]]
** Lockpicking - no tools needed, just click on door
* [[Necromancer]] - Dot snares, Dots, Feign death, Strongest life taps available, Pet dps, best ac debuff/steal spells.
* [[Beastlord]]
* [[Paladin]] - Lay On Hands at lvl 1, melee knight spells at lvl 1, stat buffs, lesser heals, lesser Heal over Time. Slay Undead finishing blow. Grants 10% [[Class Damage Mitigation]]
** Strong pet class with pet buffs that can be used on other class pets as well.  
* [[Ranger]] - Best tracking radius on the map, archery specific spells, AC debuffs. Headshot Finishing Blow. Grants 7.5% [[Class Damage Mitigation]]
** Hastes, Slows, Lesser heals, Stat buffs, Regen buffs.  
* [[Rogue]] -  Backstab, Hide and Sneak spells, Frontstab with Epic equipped. Assassinate Finishing Blow
** Grants 7.5% [[Class Damage Mitigation]].
* [[Shaman]] - Slows, Regen Buffs, Stat Buffs, Heals, Pet DPS,
* [[Berserker]]
* [[Shadow Knight]] - Harm Touch at lvl 1, melee knight spells at lvl 1, life tap spells, ac debuff/steal spells, Pet DPS. Slay Humanoid Finishing Blow. Grants 10% [[Class Damage Mitigation]]
** Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types.  
* [[Warrior]] - Frenzy at low health, thrash AOE spell at lvl 20, kick DPS spell, Finishing Blow. Grants 15% [[Class Damage Mitigation]]
** Decapitate finishing blow.
* [[Wizard]] Unlocks account wide Wizard Portals from the Portal NPC. The second of two classes that can port to PoK once unlocked.
** Headshot w/ throwing axe finishing blow.  
** Grants 5% [[Class Damage Mitigation]].
* [[Cleric]]
** Strongest Heals in the game with the best AC/HP buffs.  
** Heal over Time (HoT) spells.  
** '''Complete Heal spell has been removed from the game.''' (This also goes for mobs.)  
** Grants 5% [[Class Damage Mitigation]].
* [[Druid]]
** Better tracking radius on map.  
** Unlocks account wide Druid Portals from the Portal NPC.  
** Can port to Plane of Knowledge (also from the Portal) once unlocked.
** Damage shields that can stack with other slot types.  
** AC Debuffs, Snares, Dots, Stat buffs.
* [[Enchanter]]
** Your typical strong supporting class to multiclass into for its tool kit.  
** Mezzing, charms, haste, slows.
** Pet types benefit from the different Finishing Blow types per class.
* [[Magician]]
** Lots of Pets with Damage shields that can stack with other slot types.  
** AoE DPS spells.  
** Pet types benefit from the different Finishing Blow types per class.
* [[Monk]]
** Dual Wield at level 1.
** Mend at level 1.
** Melee specific attack spells at level 1.
** Feign Death at level 17 (instant cast).
** Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc.  
** Monk hand to hand combat scales offhand held item damage. You could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level.  
** Grants 7.5% [[Class Damage Mitigation]].
* [[Necromancer]]
** Dot snares.
** Dots.
** Feign death at level 16 (has a casting time).
** Strongest life taps available.
** Pet DPS.
** AC debuff/steal spells.
* [[Paladin]]
** Lay On Hands at level 1, with 90 second cooldown. (Heals entire group?)
** Melee knight spells at level 1.
** Stat buffs.
** Lesser heals.
** Lesser Heal over Time spells.  
** Slay Undead finishing blow.
** AoE Taunt + Damage, Consecrate, at level 45.
** Grants 10% [[Class Damage Mitigation]].
* [[Ranger]]
** Best tracking radius on the map.
** Archery specific spells.
** AC debuffs.  
** Headshot Finishing Blow.  
** Grants 7.5% [[Class Damage Mitigation]].
* [[Rogue]]
** Hide and Sneak spells.
** Backstab.
** Frontstab with Epic equipped!
** Assassinate Finishing Blow.
** Grants 5% [[Class Damage Mitigation]].
** Lockpicking - no tools needed, just click on door
* [[Shaman]]
** Slows.
** Regen Buffs.
** Stat Buffs.
** Heals.
** Pet DPS.
** Grants 5% [[Class Damage Mitigation]]
* [[Shadow Knight]]
** Harm Touch at level 1, with 90 second cooldown. Damage scales with [[Strength]]
** Melee knight spells at level 1.
** Life tap spells.
** AC debuff/steal spells.
** Pet DPS.  
** Slay Humanoid Finishing Blow.
** AoE taunt + life tap, Desecrate, at level 45.
** Grants 10% [[Class Damage Mitigation]].
* [[Warrior]]
** Frenzy at low health.
** Taunt spell at level 1.
** Kick DPS spell at level 1.
** Thrash AoE spell at level 20.
** Low-cooldown taunt, Threaten, at level 45.
** Finishing Blow.  
** Grants 15% [[Class Damage Mitigation]].
* [[Wizard]]
** Direct damage spells.
** Unlocks account wide Wizard Portals from the Portal NPC.  
** Can port to Plane of Knowledge (also from the Portal) once unlocked.

Latest revision as of 07:19, 29 August 2024

Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!

  • Each class requires you purchase a Token from the Loading Zone Portal, which you must then hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently multiclassing into something they didn't mean to.)
  • To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
  • To find the area for your class token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
  • Please note that spells for your first chosen class will automatically scribe into your spellbook when you level. All other spells* must be purchased and scribed as normal.
  • * Except for portal spells which are automatically scribed into your spellbook after your 3rd reincarnation.

You can find (mostly correct) information like spells and skills at The Al`Kabor Project Wiki's class page, here.

  • Bard
    • Swiss army knife of damage and utility.
    • Very low global cooldown, but small damage penalty to offset.
    • The two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist.
    • Bard instruments are also equippable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time!
    • Grants lesser tracking radius.
    • 5% bonus Class Damage Mitigation.
    • Lockpicking - no tools needed, just click on door
  • Beastlord
    • Strong pet class with pet buffs that can be used on other class pets as well.
    • Hastes, Slows, Lesser heals, Stat buffs, Regen buffs.
    • Grants 7.5% Class Damage Mitigation.
  • Berserker
    • Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types.
    • Decapitate finishing blow.
    • Headshot w/ throwing axe finishing blow.
    • Grants 5% Class Damage Mitigation.
  • Cleric
    • Strongest Heals in the game with the best AC/HP buffs.
    • Heal over Time (HoT) spells.
    • Complete Heal spell has been removed from the game. (This also goes for mobs.)
    • Grants 5% Class Damage Mitigation.
  • Druid
    • Better tracking radius on map.
    • Unlocks account wide Druid Portals from the Portal NPC.
    • Can port to Plane of Knowledge (also from the Portal) once unlocked.
    • Damage shields that can stack with other slot types.
    • AC Debuffs, Snares, Dots, Stat buffs.
  • Enchanter
    • Your typical strong supporting class to multiclass into for its tool kit.
    • Mezzing, charms, haste, slows.
    • Pet types benefit from the different Finishing Blow types per class.
  • Magician
    • Lots of Pets with Damage shields that can stack with other slot types.
    • AoE DPS spells.
    • Pet types benefit from the different Finishing Blow types per class.
  • Monk
    • Dual Wield at level 1.
    • Mend at level 1.
    • Melee specific attack spells at level 1.
    • Feign Death at level 17 (instant cast).
    • Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc.
    • Monk hand to hand combat scales offhand held item damage. You could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level.
    • Grants 7.5% Class Damage Mitigation.
  • Necromancer
    • Dot snares.
    • Dots.
    • Feign death at level 16 (has a casting time).
    • Strongest life taps available.
    • Pet DPS.
    • AC debuff/steal spells.
  • Paladin
    • Lay On Hands at level 1, with 90 second cooldown. (Heals entire group?)
    • Melee knight spells at level 1.
    • Stat buffs.
    • Lesser heals.
    • Lesser Heal over Time spells.
    • Slay Undead finishing blow.
    • AoE Taunt + Damage, Consecrate, at level 45.
    • Grants 10% Class Damage Mitigation.
  • Ranger
    • Best tracking radius on the map.
    • Archery specific spells.
    • AC debuffs.
    • Headshot Finishing Blow.
    • Grants 7.5% Class Damage Mitigation.
  • Rogue
    • Hide and Sneak spells.
    • Backstab.
    • Frontstab with Epic equipped!
    • Assassinate Finishing Blow.
    • Grants 5% Class Damage Mitigation.
    • Lockpicking - no tools needed, just click on door
  • Shaman
  • Shadow Knight
    • Harm Touch at level 1, with 90 second cooldown. Damage scales with Strength
    • Melee knight spells at level 1.
    • Life tap spells.
    • AC debuff/steal spells.
    • Pet DPS.
    • Slay Humanoid Finishing Blow.
    • AoE taunt + life tap, Desecrate, at level 45.
    • Grants 10% Class Damage Mitigation.
  • Warrior
    • Frenzy at low health.
    • Taunt spell at level 1.
    • Kick DPS spell at level 1.
    • Thrash AoE spell at level 20.
    • Low-cooldown taunt, Threaten, at level 45.
    • Finishing Blow.
    • Grants 15% Class Damage Mitigation.
  • Wizard
    • Direct damage spells.
    • Unlocks account wide Wizard Portals from the Portal NPC.
    • Can port to Plane of Knowledge (also from the Portal) once unlocked.