Class: Difference between revisions
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==Summary== | |||
Each class brings with it new spells and gear options. | |||
Itemization for a class is almost always in line with what you would find in the [https://www.takproject.net/allaclone/items.php TAKP database]. Most spells will also be in line with what you would expect, although some have been re-tuned to make them more competitive, or be new additions altogether. | |||
==Bard== | |||
Swiss army knife of damage and utility. Their two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist. Bard instruments are also equipable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time! Grants lesser tracking radius and 5% bonus [Class Mitigation]. | |||
When Bard is the primary class, the global cooldown for all abilities is the same as it would be for songs, almost 0. To counterbalance this, instant abilities that do damage will only do 50% of their normal damage. Spells with cast times will only benefit from haste at 50% of its value, making for longer casting time. | |||
==Beastlord== | |||
Strong pet class with pet buffs that can be used on other class pets as well. Hastes, Slows, Lesser heals, Stat buffs, Regen buffs. | |||
==Berserker== | |||
Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types. Decapitate finishing blow, Headshot w/ throwing axe finishing blow. | |||
==Cleric== | |||
Strongest Heals in the game with the best AC/HP buffs. Heal over Time (HoT) spells. (Complete Heal spell has been removed from the game, this also goes for mobs) | |||
==Druid== | |||
Better tracking radius on map. Unlocks account wide Druid Portals from the Portal NPC. One of two classes that can port to PoK once unlocked. Damage shields that can stack with other slot types. AC Debuffs, Snares, Dots, Stat buffs. | |||
==Enchanter== | |||
Mezzing, charms, haste, slows. Your typical strong supporting class to multiclass into for its tool kit. Pet types benefit from the different Finishing Blow types per class. | |||
==Magician== | |||
Lots of Pets with Damage shields that can stack with other slot types. AoE DPS spells. Pet types benefit from the different Finishing Blow types per class. | |||
==Monk== | |||
Dual Wields at lvl 1, Mend level 1, Feign Death, melee specific attack spells at lvl 1, Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc. Monk hand to hand combat scales offhand held item damage. So you could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level. | |||
==Necromancer== | |||
Dot snares, Dots, Feign death, Strongest life taps available, Pet dps, best ac debuff/steal spells. | |||
==Paladin | |||
Lay On Hands at lvl 1, melee knight spells at lvl 1, stat buffs, lesser heals, lesser Heal over Time. Slay Undead finishing blow. LoH has a 90 second cooldown and may be a group heal (need to confirm). | |||
==Ranger== | |||
Best tracking radius on the map, archery specific spells, AC debuffs. Headshot Finishing Blow | |||
==Rogue== | |||
Backstab, Hide and Sneak spells, Frontstab with Epic equipped. Assassinate Finishing Blow from backstab at 15% | |||
==Shaman== | |||
Slows, Regen Buffs, Stat Buffs, Heals, Pet DPS, | |||
==Shadow Knight== | |||
Harm Touch at lvl 1, melee knight spells at lvl 1, life tap spells, ac debuff/steal spells, Pet DPS. Slay Humanoid Finishing Blow. Harm Touch is on a 90 second cooldown. | |||
==warrior | |||
Frenzy at low health and has 10% finishing blow. Gains Thrash, an AOE DPS spell at level 20, and Threaten, a 3 second cooldown Taunt at level 40. | |||
==Wizard== | |||
Unlocks account wide Wizard Portals from the Portal NPC. The second of two classes that can port to PoK once unlocked. |
Revision as of 15:59, 22 July 2023
Summary
Each class brings with it new spells and gear options.
Itemization for a class is almost always in line with what you would find in the TAKP database. Most spells will also be in line with what you would expect, although some have been re-tuned to make them more competitive, or be new additions altogether.
Bard
Swiss army knife of damage and utility. Their two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist. Bard instruments are also equipable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time! Grants lesser tracking radius and 5% bonus [Class Mitigation].
When Bard is the primary class, the global cooldown for all abilities is the same as it would be for songs, almost 0. To counterbalance this, instant abilities that do damage will only do 50% of their normal damage. Spells with cast times will only benefit from haste at 50% of its value, making for longer casting time.
Beastlord
Strong pet class with pet buffs that can be used on other class pets as well. Hastes, Slows, Lesser heals, Stat buffs, Regen buffs.
Berserker
Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types. Decapitate finishing blow, Headshot w/ throwing axe finishing blow.
Cleric
Strongest Heals in the game with the best AC/HP buffs. Heal over Time (HoT) spells. (Complete Heal spell has been removed from the game, this also goes for mobs)
Druid
Better tracking radius on map. Unlocks account wide Druid Portals from the Portal NPC. One of two classes that can port to PoK once unlocked. Damage shields that can stack with other slot types. AC Debuffs, Snares, Dots, Stat buffs.
Enchanter
Mezzing, charms, haste, slows. Your typical strong supporting class to multiclass into for its tool kit. Pet types benefit from the different Finishing Blow types per class.
Magician
Lots of Pets with Damage shields that can stack with other slot types. AoE DPS spells. Pet types benefit from the different Finishing Blow types per class.
Monk
Dual Wields at lvl 1, Mend level 1, Feign Death, melee specific attack spells at lvl 1, Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc. Monk hand to hand combat scales offhand held item damage. So you could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level.
Necromancer
Dot snares, Dots, Feign death, Strongest life taps available, Pet dps, best ac debuff/steal spells.
==Paladin Lay On Hands at lvl 1, melee knight spells at lvl 1, stat buffs, lesser heals, lesser Heal over Time. Slay Undead finishing blow. LoH has a 90 second cooldown and may be a group heal (need to confirm).
Ranger
Best tracking radius on the map, archery specific spells, AC debuffs. Headshot Finishing Blow
Rogue
Backstab, Hide and Sneak spells, Frontstab with Epic equipped. Assassinate Finishing Blow from backstab at 15%
Shaman
Slows, Regen Buffs, Stat Buffs, Heals, Pet DPS,
Shadow Knight
Harm Touch at lvl 1, melee knight spells at lvl 1, life tap spells, ac debuff/steal spells, Pet DPS. Slay Humanoid Finishing Blow. Harm Touch is on a 90 second cooldown.
==warrior Frenzy at low health and has 10% finishing blow. Gains Thrash, an AOE DPS spell at level 20, and Threaten, a 3 second cooldown Taunt at level 40.
Wizard
Unlocks account wide Wizard Portals from the Portal NPC. The second of two classes that can port to PoK once unlocked.