Epic Weapon: Difference between revisions

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==Unique Effects==
==Unique Effects==
* [[Class|Bard]] - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
* [[Class#Bard]] - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
* [[Class|Beastlord]] - TBD
* [[Class#Beastlord]] - TBD
* [[Class|Berserker]] - Every critical attack becomes a crippling blow (4x damage instead of 3x)
* [[Class#Berserker]] - Every critical attack becomes a crippling blow (4x damage instead of 3x)
* [[Class|Cleric]] - Water Sprinkler of Nem Ankh | TBD
* [[Class#Cleric]] - Water Sprinkler of Nem Ankh | TBD
* [[Class|Druid]] - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
* [[Class#Druid]] - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
* [[Class|Enchanter]] - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
* [[Class#Enchanter]] - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
* [[Class|Magician]] - Orb of Mastery | (Think this has an effect, unsure what it is)
* [[Class#Magician]] - Orb of Mastery | (Think this has an effect, unsure what it is)
* [[Class|Monk]] - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
* [[Class#Monk]] - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
* [[Class|Necromancer]] - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
* [[Class#Necromancer]] - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
* [[Class|Paladin]] - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
* [[Class#Paladin]] - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
* [[Class|Ranger]] - Swiftwind & Earthcaller | Triple Attack, [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]] (do weapon procs normally scale off [[Intelligence]] or [[Dexterity]]?)
* [[Class#Ranger]] - Swiftwind & Earthcaller | Triple Attack, [[Strength]] used in place of [[Intelligence]] for [[Weapon Procs]] (do weapon procs normally scale off [[Intelligence]] or [[Dexterity]]?)
* [[Class|Rogue]] - Ragebringer | Triple normal attacks (need to confirm), triple [[Backstab]] attacks, Facestab!
* [[Class#Rogue]] - Ragebringer | Triple normal attacks (need to confirm), triple [[Backstab]] attacks, Facestab!
* [[Class|Shaman]] - Spear of Fate | 75% Slow Clicky and Proc, bonus [[Backstab]] dmg
* [[Class#Shaman]] - Spear of Fate | 75% Slow Clicky and Proc, bonus [[Backstab]] dmg
* [[Class|Shadow Knight]] - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
* [[Class#Shadow Knight]] - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
* [[Class|Warrior]] - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* [[Class#Warrior]] - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
* [[Class|Wizard]] - Staff of the Four | increases DD damage by 10% and makes the result half as random
* [[Class#Wizard]] - Staff of the Four | increases DD damage by 10% and makes the result half as random


==Resources==
==Resources==

Revision as of 16:01, 22 July 2023

Summary

Most of the epics on Chainbreaker also grant some kind of unique bonus to your character. There are a few that still do not have their unique effects implemented, but those should be noted below.

In addition to their unique effects, wearing a class epic will increase the damage and healing of their corresponding class spells (including instant abilities) by 50% (need to confirm that this actually works and to what degree the scaling is).

The damage and delay of epic weapons have been re-tuned to make them more competitive with Velious era weapons.

Epic weapons can be equipped in their typical slots (primary or primary/secondary depending on the weapon), and can also be placed in Charm or Power Source slots to still confer their item stats and unique benefits.

Unique Effects

  • Class#Bard - Singing Short Sword | Triple Attack, 3 Additional Auto Twist slots for a total of 5
  • Class#Beastlord - TBD
  • Class#Berserker - Every critical attack becomes a crippling blow (4x damage instead of 3x)
  • Class#Cleric - Water Sprinkler of Nem Ankh | TBD
  • Class#Druid - Nature Walker Scimitar | Snares are twice as snarey and roots don't break (NOT YET IMPLEMENTED)
  • Class#Enchanter - Staff of the Serpent | Crowd control spells (mez, charm, and maybe stun(?)) are no longer level capped
  • Class#Magician - Orb of Mastery | (Think this has an effect, unsure what it is)
  • Class#Monk - Celestial Fists | Triple Attack for H2H, H2H is Delay 16. Shields and held items are scaled with the main hand if the primary slot is empty or a hand to hand weapon is equipped
  • Class#Necromancer - Scythe of the Shadowed Soul | 30% increased spell damage against targets with 3 or more detrimental effects. DoT damage receives a multiplicative +200% increase if the remaining DoT damage on a target would be lethal
  • Class#Paladin - Fiery Defender | Triple Attack, Slay (what does this mean?) everything but humanoid
  • Class#Ranger - Swiftwind & Earthcaller | Triple Attack, Strength used in place of Intelligence for Weapon Procs (do weapon procs normally scale off Intelligence or Dexterity?)
  • Class#Rogue - Ragebringer | Triple normal attacks (need to confirm), triple Backstab attacks, Facestab!
  • Class#Shaman - Spear of Fate | 75% Slow Clicky and Proc, bonus Backstab dmg
  • Class#Shadow Knight - Innoruuk’s Curse | Triple Attack, Slay everything but undead and leech from it
  • Class#Warrior - Jagged Blade of War | 1 Handed Primary/Secondary | Crit Immunity when equipped in any slot, similar to wearing a shield in secondary
  • Class#Wizard - Staff of the Four | increases DD damage by 10% and makes the result half as random

Resources

P99 guides tend to be a good resource, see https://wiki.project1999.com/Epics.

Similarly, EQ Progression guides tend to be very close to what we have here, although not always 100%. See https://www.eqprogression.com/warrior-1-0-epic-quest/ as an example.

There are a few unique cases where either a skip is avaialable here, the mob is in a slightly different place than expected, or the normal way of interacting with the mob doesn't work (need to FD instead of enchant for a turn in, as an example). It's generally a good idea to ask in OOC if you're feeling stuck