Class
Each class is strong in its own right but Chainbreaker offers the ability to Multiclass with all other classes! Theorycraft your own unique combinations and take on the world!
- Each class requires you purchase a Token from the Loading Zone Portal, which you must then hand in to the NPC in the specific Loading Zone area. This also costs a reincarnation point. (This design is to prevent individuals from accidently multiclassing into something they didn't mean to.)
- To purchase a token, target the Portal, Hail, then select "Vending" and then "General".
- To find the area for your class token turn-in, target the Portal, Hail, then select "Set the dial to Local Transport", then click the appropriate class/race area. You'll be teleported there.
You can find (mostly correct) information like spells and skills at The Al`Kabor Project Wiki's class page, here.
- Bard
- Swiss army knife of damage and utility.
- The two bottom most gem slots that are beneficial songs will always be applied to you/your group, also known as autotwist.
- Bard instruments are also equippable in the Charm and Power Source slots. Time to wield that Drum+Lute+Brass combo at the same time!
- Grants lesser tracking radius.
- 5% bonus Class Damage Mitigation.
- Beastlord
- Strong pet class with pet buffs that can be used on other class pets as well.
- Hastes, Slows, Lesser heals, Stat buffs, Regen buffs.
- Grants 7.5% Class Damage Mitigation.
- Berserker
- Frenzy skill/spell with throwing weapon abilities and summoning throwing axe types.
- Decapitate finishing blow.
- Headshot w/ throwing axe finishing blow.
- Grants 5% Class Damage Mitigation.
- Cleric
- Strongest Heals in the game with the best AC/HP buffs.
- Heal over Time (HoT) spells.
- Complete Heal spell has been removed from the game. (This also goes for mobs.)
- Grants 5% Class Damage Mitigation.
- Druid
- Better tracking radius on map.
- Unlocks account wide Druid Portals from the Portal NPC.
- Can port to Plane of Knowledge (also from the Portal) once unlocked.
- Damage shields that can stack with other slot types.
- AC Debuffs, Snares, Dots, Stat buffs.
- Enchanter
- Your typical strong supporting class to multiclass into for its tool kit.
- Mezzing, charms, haste, slows.
- Pet types benefit from the different Finishing Blow types per class.
- Magician
- Lots of Pets with Damage shields that can stack with other slot types.
- AoE DPS spells.
- Pet types benefit from the different Finishing Blow types per class.
- Monk
- Dual Wield at level 1.
- Mend at level 1.
- Melee specific attack spells at level 1.
- Feign Death at level 17 (instant cast).
- Strong melee kit that includes Kick, Round Kick, Throw Stone, Dragon Punch, Eagle Strike etc.
- Monk hand to hand combat scales offhand held item damage. You could wear a shield and effectively that shield gets the damage of whatever your monk’s bare fists dmg/delay is at that level.
- Grants 7.5% Class Damage Mitigation.
- Necromancer
- Dot snares.
- Dots.
- Feign death at level 16 (has a casting time).
- Strongest life taps available.
- Pet DPS.
- The best AC debuff/steal spells.
- Paladin
- Lay On Hands at level 1, with 90 second cooldown. (Heals entire group?)
- Melee knight spells at level 1.
- Stat buffs.
- Lesser heals.
- Lesser Heal over Time spells.
- Slay Undead finishing blow.
- Grants 10% Class Damage Mitigation.
- Ranger
- Best tracking radius on the map.
- Archery specific spells.
- AC debuffs.
- Headshot Finishing Blow.
- Grants 7.5% Class Damage Mitigation.
- Rogue
- Hide and Sneak spells.
- Backstab.
- Frontstab with Epic equipped!
- Assassinate Finishing Blow.
- Grants 5% Class Damage Mitigation.
- Shaman
- Slows.
- Regen Buffs.
- Stat Buffs.
- Heals.
- Pet DPS.
- Shadow Knight
- Harm Touch at level 1, with 90 second cooldown. Damage scales with Strength
- Melee knight spells at level 1.
- Life tap spells.
- AC debuff/steal spells.
- Pet DPS.
- Slay Humanoid Finishing Blow.
- Grants 10% Class Damage Mitigation.
- Warrior
- Frenzy at low health.
- Taunt spell at level 1.
- Kick DPS spell at level 1.
- Thrash AoE spell at level 20.
- Low-cooldown taunt, Threaten, at level 45.
- Finishing Blow.
- Grants 15% Class Damage Mitigation.
- Wizard
- Direct damage spells.
- Unlocks account wide Wizard Portals from the Portal NPC.
- Can port to Plane of Knowledge (also from the Portal) once unlocked.